•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Diffuse Textures for external use in a separate folder
Kyle
2025-06-22 15:34:30 +0000 UTCGutemberg Nascimento
2025-06-22 13:09:21 +0000 UTC