•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Optional Sword via driver (Click armature -> item -> properties)
•Physics for Hair
Kyle
2025-06-25 01:30:47 +0000 UTCNimmy Ximmy
2025-06-25 01:18:04 +0000 UTC