•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Physics for the Cape
Kyle
2025-10-04 05:27:13 +0000 UTCNeithPTC
2025-10-04 04:34:32 +0000 UTCHarvijay Khehra
2025-06-12 03:41:01 +0000 UTC