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Antlers of the Deepwood

Antlers of the Deepwood
Wondrous item, artifact (requires attunement)

These resplendent antlers gleam brilliantly with a golden light. To attune to the antlers, you must hold them to your head for 1 minute, upon which they will fuse to your skull. In order to remove the antlers the bearer must be dead. As an action you must attempt a contested Wisdom check with the spirit of the deceased bearer. The bearer makes this check with advantage, or it can choose to automatically fail. If you fail, you cannot attempt to remove the antlers again for 1 year. On a success, the antlers detach from the skull, revert to their dormant state, and the attunement ends.

As a bonus action, while attuned to the antlers, you can cause them to become incorporeal. While incorporeal, you still benefit from the antlers’ magical properties, but they are invisible and cannot be interacted with physically. They become corporeal if you fall unconscious or if you will them back with a bonus action.

The antlers only sport a single tine in their dormant state. As you grow in power, the antlers grow in size and gain additional tines.

Dormant. The antlers grant the following benefits in its dormant state:

Awakened.  When the antlers reach an awakened state, they gain the following properties:

Exalted. When the antlers reach an exalted state, they gain the following properties:

Long ago, in a fey realm, there was a clan of creatures both bestial and beautiful that desired sovereignty away from the ruling courts of the land. Their leader, a majestic archfey with an unusually lawful disposition, known as Dildarion Deepwood, dreamed of a place that they could call their own. An isolated pocket in the planar mélange began to form, born of this dream, and it shaped itself to their wishes.

Taking notice of this plot, another archfey by the name of Hagatha Bossomblossom decided to play a trick on Dildarion. She offered to aid him with his ambition and hide the realm as a safeguard against intrusion. Secretly woven into her magic was a curse upon Dildarion, obscuring his land and his people from him forever. As they migrated to their new home, Dildarion tried to follow, but he only succeeded in getting terribly lost.

For many eons the people of the Deepwood awaited the arrival of their king, and over the years a splendid kingdom grew amongst the trees. The descendants of Dildarion’s disciples have long forgotten the true form of their liege, though they pass down the legend of a being with a crown of golden antlers that will lead them to greatness.

Rumor has it that Dildarion searched for a fortnight before succumbing to despair in some forgotten hollow. Wherever he may lay, atop his brow rests a fraction of his power and the key to the hidden realm of the Deepwood.

Destroying the Antlers. The secret to destroying the antlers is known by the only remaining co-creator, Hagatha Bossomblossom. It is rumored that an archfey must claim the antlers for themself and will the Deepwood out of existence. As the demi-plane crumbles away to nothing, so shall the antlers.

Errata- Clarified that beasts can wield humanoid implements, beasts cannot wear medium or heavy armor and fly, added bonus action dash to the Emissary, added CHA of 10, expertise in performance, and 1 instrument proficiency to the Herald, changed the Knight's extra attack to only apply to humanoid weapons and replaced the extra 1d8 damage with proficiency bonus



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