•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
A.D.
2024-11-27 15:24:44 +0000 UTCKyle
2024-11-26 06:35:09 +0000 UTCA.D.
2024-11-26 06:30:59 +0000 UTCKyle
2024-11-26 06:22:35 +0000 UTCA.D.
2024-11-26 06:21:55 +0000 UTC