Hello everyone! I was supposed to post this much earlier along with a couple of lewds, but I changed course to finish the structure of the update first, so it doesn't bite me in the ass later.

TL;DR if you don't want to read the progress sheet above, I'm done with pretty much everything aside from the main scenes (this will make it easier for v0.5), and I ended up adding back the cut explorable section and the intro CGs.

I'm also adding mob characters in the BGs, otherwise, it feels too empty. I will expand on those in future updates to change them depending on the time of day, right now it's not a priority.
If you have read my previous post published in November in which I talked about the integration of AI in my workflow, you will remember that I did not know for sure if the technology would really affect the speed of development, it was too unpredictable...
That is still the case to this day, but it has become more reliable, or at least takes less time to produce usable results, thus improving speed. Of course, it's a limit to how much time it can save me if I want to maintain a consistent style, but for now, it has worked, and I hope to become even more efficient over time.

I've also been trying to use AI to improve the old art a bit, but I've realized that as good as it looks, it can hurt the consistency of the characters. In this example I was working on, Luna's breasts ended up much bigger than they really are, and I had to stop (since I have to do some tests on her 3d model first before adding that change).
I will keep trying to use the AIs as a tool, and we will see in this update if the changes negatively affect the style of the game.
I can't give an exact date yet, but I will start animating the Ruri scene next week, it's the easiest one and I want to code the minigame before the end of the month. So, the update will probably be released in April.
That's all for now, sorry for the delays, I'll post a sneak peek soon.