Into the Depths – Upcoming Version Preview
Added 2025-08-23 23:26:39 +0000 UTCOriginally, the next update for Into the Depths was planned for September 12th. However, with Silksong officially releasing on September 4th
Originally, the next update for Into the Depths was planned for September 12th. However, with Silksong officially releasing on September 4th, I’ve decided to bring things forward. I’ve been waiting for that game for far too long, and I want our update to arrive beforehand!
The build is now in its final checks, and the new version is expected to go live around September 1st (give or take a few days).
This update focuses on balancing and expanding the game’s first four floors. Once this step is complete, our roadmap is as follows:
December: Release of the Fifth Floor with new enemies, mechanisms, lore, relics and powerful final boss.
Around March next year: A second playable character with brand new card sets, mechanisms, unique events, relics and flavor text.
Patch Notes
UI & Text
Revamped map UI.
Overhauled all enemy encounter, victory, and defeat texts.
Reworked all relic icons for consistent style.
Added a "Return to start of combat" button after defeat.
Added flavor texts for both the map and the shelter.
Balance Adjustments
Slowed down weight gain.
Tweaked attribute scaling with weight.
Poison damage can now be blocked; its resolution order is now after Acid.
Reduced gold rewards from normal and elite enemies.
Events & Fixes
In the Candy House event, damage from Overstuff now resolves immediately.
Strength gained from Drug Peddler Event reduced to 1.
Fixed a bug where post-battle Fullness calculation was based on temporary Capacity.
Fixed an error in the Magic Bean event that get stuck when Speed was too low.
Fixed a bug where Impaler’s Armband could only hit up to three enemies.
Fixed an issue where the Aglaea event chain, once triggered, could bypass sequence requirements.
Fixed a bug where Inner Desire, when played and sent to the discard pile, would not reset its cost at the end of the turn.
Fixed a bug where the Swamp Witch’s intention did not match her actual number of attack hits.
Fixed a bug where skill cards from the Harpy Opera Anthology remained at 0 cost if not played.
Fixed an error with Chimera’s intention display.
Fixed a bug where Dragonfire triggered multiple times.
Fixed a bug where Inherent cards did not occupy draw slots in the starting hand.
Fixed a bug where the Blood Vial did not properly prevent damage.
Fixed a bug where you could still accept merchants' offer at the shop without enough gold.
Fixed a bug where the Mutation Curse did not correctly shuffle in Stun cards.
Fixed a bug where viewing the map would change the current page.
Added two new generic events.
Enemy Adjustments
Orc Warlord: HP increased to 240; buff intent now also grants +20 Block.
Fallen Adventurer: +1 Resilience; buff changed to +1 Strength and gain 20 Block; Smash now applies 2 Vulnerable; Feast changed to Plunder 15 Satiety and restore 15 HP.
Stray Magician: Defense intent increased to 16 Block; Cursed Flame intent now also applies 2 Weak.
Living Cake: HP increased to 32; Speed increased to 14.
Mother of Cakes: Removed Block intent; now applies 2 Weak to the player. Feed attack damage increased to 16.
Homeless Witch: Removed Slow intent; now applies 3 Dragonfire instead.
Guilty Knight : Removed buff intent; now deals 10 damage and applies 2 Weak.
Cult Priest: Ritual reduced to 2 stacks.
Colin the Chef: Buff changed to: self +4 Strength, Waiters +2 Speed and 12 Block. Light Strike damage reduced by 1; Heavy Strike damage increased by 1.
Origin Cake: Curse threshold reduced to 3 stacks; HP reduced to 320; Speed reduced to 3; gains innate Feed status.
Harpy: Shuffled Dazed cards reduced to 2; Combo damage reduced to 7×2; Claw damage reduced to 8; now encountered in groups of 3.
Miasma Soldier Ant: Wall Building changed to providing Block to all enemies, reduced to 7.
Afterglow-Spewing Beetle: Base damage reduced to 7/12.
Slime Mold Blobs: HP reduced to 150; Resilience reduced to 0; Spore Spread plague reduced to 4; buff no longer grants Strength, but healing increased to 25.
Swamp Witch: Shuffled cards changed to 2 Dazed and 2 Food. Attacks that cause Overeating now also apply Weak and Card Draw Reduction.
Carrion Drake: HP reduced to 225; buff Strength reduced to +4, but Block increased to 20. Tail Whip deals 17 and applies 5 Vulnerable; Heavy Strike reduced to 35; Dragon Bite deals 13 and applies 3 Plague.
Misty Witch: Speed increased to 14; Feed base attack increased to 8, with number of hits equal to Mist stacks +1.
Fungal Guardian: HP reduced to 300; Speed reduced to 6; Resilience reduced to 1.
Lamia: HP increased to 160; now has innate 15 Regeneration.
Clerical Beast: Resilience reduced to 1; Stun application increased to 3; Metabolism stacks increased to 3.
Dragonblood Knight: Resilience reduced to 2; HP reduced to 200.
Ghost of the Truth: Poison intent changed to apply 2 stacks of Poison 15; attack intent changed to Fullness attack; debuff changed from Vulnerable to Heavy.
Butter Shooter: Attack damage increased to 10.
Ham Fighter: Speed reduced to 8.
Lettuce Priest: Group heal increased to 40.
Fallen Vampire: HP reduced to 140.
Web of Arachne: HP reduced to 150.
Bishop of Filthy Blood: HP reduced to 300.
Dragon of Gluttony: HP reduced to 800; Resilience reduced to 4; intents completely reworked.
Azul, Djinn in Glass: HP increased to 300; gained new action intent; both Satiety and Physical attacks now deal damage equal to the higher of 30 or their normal value.
Chimera: Each head HP reduced to 250; Resilience reduced to 0.
Chimera Lion Head: Buff Strength reduced to +1.
Chimera Serpent Head: Poison increased to 8; Plague reduced to 3.
Relic Adjustments
Serpent Stomach: Capacity increase reduced to 6.
Alchemist’s Mask: Now grants immunity to Weak and Plague.
Experimental Robe: Now grants immunity to Frail and Acid.
Symbiosis Blessing: Effect changed – replaces Fairy’s Blessing. HP loss from exceeding Satiety cap reduced by 8; Overstuff damage can now be blocked.
Gilded Bowl: Effect changed – at end of turn, shuffle 1 Food into discard pile; gain +1 Action each turn.
Empty Bottle: Slightly weakened its function curve.
New Relics
Donut (Common): On pickup, gain +7 Max HP.
Voodoo Doll (Common): When you apply Weak or Vulnerable, apply 1 additional stack.
Nameless Idle (Common): On pickup, gain +8 Max HP for every 100kg body weight. At the start of your turn, gain 4 Fullness.
Empathy Amulet (Common): When you take damage from Overstuff, deal the same amount to a random enemy.
Persian Carpet (Rare): Cards sold in shops are automatically upgraded.
Proof of Golden Blood(Rare): Upon entering a shop, convert your HP into gold; upon leaving, spend gold to restore HP.
Excavation Staff (Rare): Charges at the end of each battle. Spend 2 charges to phase through walls (cost increases by +1 per 100kg body weight).
Teleport Bra(Rare): After every 3 battles, obtain 1 mysterious milk.
Invisibility Cloak (Rare): At the start of combat, gain 1 Buffer. If body weight ≥150kg, also gain 2 Vulnerable.
Letter of Marque (Rare): After winning a normal battle, gain a random extra reward.
Divine Frescos (Legendary): At the start of combat, shuffle 2 Legendary cards into your draw pile.
Sword of Damocles (Legendary): At the start of combat, gain 1 Ritual. At the end of turn 7, take 80 damage.
Blessing of Abhoth (Boss): On pickup, gain 1 Enlightenment. You can never remove this curse. Each turn, the first time Satiety reaches zero, gain +1 Energy.
Midas’s Crown (Boss): Gain +1 Energy each turn. When you take unblocked damage, lose an equal amount of gold.
External Stomach(Boss): when picked up, gain 30 Capacity. Lose 4 Fullness at end of each turn.
New Items
Shield Ring (Common): Gain 8 Block.
Arcane Scroll (Common): 50% deal 4 damage 3 times, distribute to random enemy, 50% gain 4 Fullness 3 times
Abundant Incense (Rare): Until the end of battle. Gain 1 Strength, 1 Armor, and 1 Resilience, apply 4 Abnormal Appetite
Mysterious Milk (Legendary): Restore 10 HP and gain 15 Fullness
Bottled Homunculus (Legendary): Restore your body weight to the value it was when you picked up this item.
Card Adjustments
Excessive Exercise: Now grants 2 Energy; lose -5/-3 Strength until end of turn.
Calories Bomb: New effect – Overstuff: Action cost increases by 1.
Body Slam: Now deals 8/10 damage; if body weight ≥90kg, instead deals 15/20 damage.
Windfall: Now draw 2/3 cards and shuffle 2/3 Food into your draw pile.
Leave no Waste: Action cost reduced to 1; damage reduced to 3/4.
Fairy Blessing – Energy: Overstuff effect changed to gain 3 Energy.
Earthquake: Now costs 3; deal 7/9 damage to all enemies 3 times. If body weight ≥200kg, instead costs 1.
Creepy Dessert: Damage increased to 7/10.
Dual-Wielding Shields: Now gain 15/20 Block, then end your turn. Fullness damage taken this turn can be blocked.
Self-Discipline: Now costs 1/0; gain 2 Energy. This turn, you cannot gain Fullness. Exhaust.
Forget it: Now deals 9/12 damage. Exhaust all Status cards in hand, then draw that many cards.
Gym Schedule: Now gain 2/3 Strength; shuffle 1 Muscle Soreness into your draw pile.
Tempered Edge: Action cost reduced to 1.
Elastic Fat: Now gain 2/3 Armor and Thorns.
Stomach Expansion: When you gain Fullness while already Overstuff, gain +1 Capacity.
Fat Padding: Now grants 1/2 Buffer; for every 120kg body weight, gain 1 additional Buffer.
Entralled Blessing: Now gain Satiety equal to 20% of body weight, +1/2 Energy, and draw 2 cards.
Magical Backpack: At the start of each turn, add 1 random card from [Self-Replicating Cake, Mana, Food, Hunger] to your hand. Upgraded: becomes Innate.
Sanguine Sip: Damage increased to 1.
Fattening Form: Now whenever you gain Fullness during your turn, gain 2 Vigor.
Divine Grace: Now costs 3; gain Mana until your hand is full. Exhaust, Ethereal.
Labyrinth Cookbook: Now deals 10/12 damage; if it kills a non-minion enemy, permanently increase Capacity by 2/3.
New Card
Hoarder (Rare): Gain the effect of Fattening Form(old version).
Thank you so much for your support—it means the world as we keep building Into the Depths!
Comments
I hope so as well. One of the main target is to achieve balance between attack and defense.
The Second Archive
2025-08-26 00:28:27 +0000 UTCI hope these armor buffs are enough for the reduced scaling on weight damage, interesting to see how it will play
Parakeeni
2025-08-25 15:07:42 +0000 UTC