Here’s a bonus example using my PointRelax 1.0 system.
You can download the project file below and explore how the setup works. Feel free to tweak and build on it—let me kno...
2025-03-23 15:04:14 +0000 UTC
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KinectV 1.0 is a T3D-based component I developed to easily convert Kinect point cloud data into a 3D texture, using the T3D (3D Texture Operators) Toolkit by Josef Pelz.
2025-03-22 17:52:34 +0000 UTC
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In this tutorial, I’m showcasing the PointRelax 1.0 component I developed using the T3D (3D Texture Operators) Toolkit by Josef Pelz.
How to Access the PointRelax Componen...
2025-03-22 17:48:07 +0000 UTC
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With the latest updates to T3D, I’ve updated Infection to 1.1.3. This version includes improvements, bug fixes, and optimizations to ensure...
2025-03-11 17:24:18 +0000 UTC
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Flow3D Examples Project File is Now Available!
I'm excited to finally share the Flow3D Examples TouchDesigner project file. This project contains
2025-03-11 17:14:07 +0000 UTC
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For the latest version (1.1.3) of the Infection Component, please see :
2025-03-08 19:03:45 +0000 UTC
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Hello everyone,
I’ve opened up 3 more spots for the Personal Tier, which offers direct, 1-on-1 guidance for your TouchDesigner projects.
This is...
2025-02-27 10:19:44 +0000 UTC
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Hey everyone,
I’m excited to introduce a brand new tier for those who want direct, 1-on-1 guidance on their TouchDesigner projects!
The
2025-02-10 10:33:45 +0000 UTC
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For the latest version (1.1.3) of the Infection Component, please see :
2024-12-18 15:45:42 +0000 UTC
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Important Update!
All T3D tools and project files are now available directly through the posts—no need to send a request!
How to Use th...
2024-12-17 18:15:36 +0000 UTC
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In this tutorial, I’ll be exploring the recent update to the Flow3D component, a real-time fluid and smoke simulation tool for TouchDesigner. This update focuses on enhancing the accuracy of ...
2024-12-01 07:44:48 +0000 UTC
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Hey!
I've managed to fix some GLSL errors that were caused by the cache obstacle part of the simulation.
Now, the simulation can run on different aspect ratios by rendering with the T3...
2024-11-07 04:14:00 +0000 UTC
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I'm super excited to share with you all 'Flow3D,' a Real-Time Fluid/Smoke simulation.
Thecomponent is available exclusively for patrons.
I recommend checking out the T3D Toolk...
2024-11-04 16:57:08 +0000 UTC
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I'm super excited to share two components with you: 'VolumetricGeo,' which runs volumetric ray marching to render 3D textures as volumes, and 'soptoTexture3D,' which allows you to convert any SOP o...
2024-10-28 14:58:40 +0000 UTC
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In this tutorial, I'm showing a Diffusion Limited Aggregation system that I recently developed.
Hope you like it and many many thanks for your support!
If you have any questions, fe...
2024-10-21 14:44:31 +0000 UTC
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In this tutorial, I'm showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz.
Big shout-out to Josef for creating this amazi...
2024-09-21 13:17:21 +0000 UTC
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In this tutorial, I'm showing how I build this Gravitational Blobs system using the T3D (3D Texture Operators) Toolkit created by Josef Pelz.
Big shout-out to Josef for creating this amazing ...
2024-09-07 12:43:22 +0000 UTC
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I'm excited to share a particle system and component I've recently developed, named "ParticleV."
This system offers a wealth of creative possibilities, and I'm eager to explore its features ...
2024-07-16 06:58:31 +0000 UTC
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Hi, hope you all doing great!
Sharing this file for you to play around with, hope you like it and thanks so much for your support!
The file attached is the official release 2023.11340.<...
2024-04-17 19:35:43 +0000 UTC
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In this tutorial I am covering the 3D Physarum simulation and component I have recently developed.
The file attached is the official release 2023.11340.
This file is for Patreons only p...
2024-04-07 10:19:40 +0000 UTC
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In this tutorial we are going look at three kaleidoscope visuals that are made with the same technique and build one of them from scratch + make it audio reactive.
The file attached is the o...
2024-03-25 07:25:39 +0000 UTC
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In this tutorial we are going look over an audio reactive system that generate nice organic swirls by manipulating the z axis of a grid of points.
The file attached is the official release 20...
2024-03-11 07:01:52 +0000 UTC
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Hey! Thank you everyone for your support it really means a lot and makes me motivated to create and share with you all!
So I’ve opened a new tier!
The ‘Work’ tier is for those who...
2024-03-03 22:31:13 +0000 UTC
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In this tutorial we are going to create nice organic growth shapes by manipulating the z axis of a grid of points.
The file attached is the official release 2023.11340.
This file...
2024-02-27 15:26:22 +0000 UTC
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In this tutorial Im a showing 2D Particle System with GLSL Top and creating bio kindda creature with simple TOPs.
Hope you like it! if you have any questions feel free to ask.
The...
2023-12-12 16:28:31 +0000 UTC
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Hey all, thanks for your support!
This project is based on the last tutorial technique.
The file attached is the official release 2022.33910.
This file is for Patreons only please...
2023-09-26 09:12:44 +0000 UTC
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Hey all, thanks for your support!
This project is based on the last tutorial technique, i left some comments with text DATs for you to read.
The file attached is the official release 20...
2023-09-10 12:23:25 +0000 UTC
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Hey everyone, hope your'e doing well and thank you so much for your support!
In this tutorial we are going to create nice organic shapes by manipulating the z axis of a grid of points.
...
2023-09-05 05:29:16 +0000 UTC
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Hey all!
This tutorial containes 3 parts:
1. Answering Patreon's Questions about Particle Life Component.
2. 2D Particle System Uptades - Fiting any textu...
2023-08-22 18:48:05 +0000 UTC
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Hello to all,
In this tutorial Im a showing the 2D Particle System Custom Component that I recently build. Its is based on the last two tutorials that I’ve made about this system with some ...
2023-08-14 04:47:48 +0000 UTC
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