NokiMo
abulzz
abulzz

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Update Build Alpha v.0.1.25

Hello hello everyone,
and welcome back to Targa Florio!

Although it haven't been long since the latest build, we have a small update for the track today.

But before that, I want to inform that Beni just released the first car for the 70s car pack on Racedepartment. 

https://www.racedepartment.com/downloads/traffic-pack-70s-italy.59531/

This is a great addition for traffic when you drive in track day mode. And the car is even fun to drive on this track as well :D
More 70s cars coming so stay tuned for future updates

And speaking of traffic, anyone having problems setting up the traffic? I personally would recommend using the track day mode from CSP on the "track day" layout, since it's all set to go without having to setup additional config files, and we can select which cars we want as traffic as well.

The traffic planner tool mode works too, but at this time there are no significant advantage with that mode. This mode is great at tracks with multiple lanes, intersections, etc. But currently for Targa Florio, I think the track day mode works best.

But if you want to setup the traffic for traffic planner, this video tutorial covers all the step necessary;

https://youtu.be/3w3XmugujO0

If you need help, come on over on our discord and chat :D

https://discord.gg/dbMM5Hf


And next, we have a small update for the track, which added a nice feature for multiplayer.

Here is the updated alpha build v.0.1.25 

- Added more pitboxes for stages layout. Each stages now have 16 pitboxes and the countdown timer. (i might need to re-adjust the starting grid later)

- Added a new layout called "Practice day" layout with 50 Pitboxes located at Cerda Station. The lap timer will reset when you crossed the start/finish line for the first time so you don't need an outlap.
We now can have a proper staggered start with multiplayer, since the game will start recording the lap for individual car as lap 2 when each car crossed the starting line.

- updated the staggered start layout with the customized timer. This one still have the pit at floriopolis for longer race

Please keep in mind that this only works in multiplayer. The AI will still floor it and disregard the 30 seconds gap rules lol


Have fun, stay safe, stay healthy, and I will be back soon with the updated Collesano!

Cheers!


Abulzz

Comments

I tried the free 0.1 alpha, was immediately sold and became a patreon. Incredible work so far, and I can't wait to see what's coming next ❤ On my last ride, I put on a nice 70s Spotify playlist (https://open.spotify.com/playlist/4hVeIYTi6BhDfSQz5zrEW9?si=c4d4387755364547) and drove the Ferrari F40 on Track day with various cars as traffic. BLISSS My other fav is driving the Alfa Romeo 1750 GTAM with other 70s cars as traffic :)

Lorenzo

Track day seems works for me. The cars do pile up every now and then, but other than that seems okay..

Lorenzo

Really great rendition of the Targa Florio track!! Looking forward to the next update :) Just one remark, it seems that at least for me the use of traffic AI seems broken. When using it through AI Flood and Track day, something strange happens. For the first 2-3min Cars spawn correctly and drive in both directions. Yet after that, when they respawn in front and behind me, they do it at the correct distance, yet de-spawn every time they get close to me (same for both ways). That means that I never encounter a car anymore (almost as I have a protective shield around me). Am I the only one with that issue? AI Flood and Track day works well on other tracks (Akina, Batang Kali, LA Canyons). Hope anyone may know what it could be.

Ascenca

Thanks for your great work, it's highly appreciated

Dominik Baechler

Thanks for the update and stay healthy, too!

Ztirom Winter


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