GAME: https://addd123.itch.io/mass-hunter-02/patreon-access
Finally, it's here!
ChangeLog:
Combat:
Battle screen completely redone
New threat system
Your own demon joining the frei
Spell menu allowing you to use your demons' many new spells and moves
Height and weight are displayed for your enemy and your demon
Skills:
Around 98 skills, about 66 new spells, split into 6 skill trees
Themis, the red imp, has a branching skill tree.
Left side, focusing on the upper body, specializing in enhancing punches with fire magic, dealing precentige MAXHP DMG, and unlocking the rage mechanic.
Right side, focusing on the lower body, specializing in enhanced kicks dealing devastating damage and dealing additional DMG based on enemies' missing HP
Eos, the imp has 3 separate skill trees.
Magecraft, split into two branches.
An elemental branch that branches even further into two
Fire focuses on dealing large amounts of damage, incorporating demons' STR alongside INT in spellcasting.
Electricity focuses on the constant regeneration of large amounts of SP (demon MANA) and dealing lower but more consistent DMG. Concentrate on the demons INT.
Arcane, flashy, powerful spells with the best scaling DMG.
Tank tree
Making Eos tanky and embracing her masochistic tendencies
The true demon tree splits into two.
Pride's side focuses on muscle growth, dealing more damage to the bigger Eos compared to her opponent.
Envy's side focuses on draining away the enemy's stats and adding them to her own, dealing more DMG to enemies larger and stronger than herself.
Freia has two skill trees focusing on her spellcasting ability.
Affliction focuses on bestowing sweet torment on the enemy by reducing their stats and even stopping them from growing during the fight.
Arts of demonic wizardry are split into two:
Right side focusing on her CAR and soul-piercing voice, singing the true tones of torture.
Left side focusing on her INT, allowing her access to incredibly devastating spells.
Rhea has one skill tree split into two branches.
Protector makes her far tankier and grants her access to healing spells and some crowd control.
Juggernaut focuses on making Rhea an unstoppable killing machine, dealing bonus damage the bigger she is.
Arena: Four new rivals for each of the demons, coming with custom loss scenarios.
Leveling:
The experience system has been redone now, each LVL the player gets skill points which he can invest in his own stats. This also applies to your demon, except you can also invest her points into the skill trees, allowing them access to their myriad of spells and bonuses.
Enemies now grant bonus XP based on how large they get during the fight. The larger the enemy is, the more XP you will receive.
Enemy behavior:
New content enemies have a new behavior system, which should make them act more difficult and consistently during fights.
21 new enemy moves for all the new enemies.
Some basic enemies got rebalanced, making them tougher.
New content:
Some of the old enemies are receiving much-needed new looks
Beginning of the Golden Valley Expedition, where you will face great peril.
13 new generic encounters, which can be accessed inside the valley on the new map.
Around 30 thousand words of story, accompanied by 9 additional story encounters.
Misslainious:
Fixing screen cailing with screen sizes
A short, little animated scene
New interactive map
Localy-hosted background images
Note: You need to talk to Antheia in the Inn to access The Golden Valley.
Please report any bugs. I fix them once I get a few hours of sleep.
ADDD123
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