NokiMo
Matthew Joberns
Matthew Joberns

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Hole House v0.1.98 Update

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Main Post

Hey everyone, I hope you’re all doing well and are excited for this update. I’ve managed to get quite of lot of different things added this update, focusing on the new character as the main then, but then also lots of other things like the c*mbar actions, some new code to do with how the clean button works, different types of outfits, new c*mshots and more so I hope there’s something for all of you to enjoy.

New Character - Cass H

So starting off with the thing you’re probably most excited for and that’s the new character Cass. It was a very close poll which is always nice but in the end she managed to win it. I do however have a quick question for you about her hair. The Orignal colour I have gone for is this kind on the left but after adding it to the game I thought it didn’t look the best so I showed some people these options to see what they would like the most and from what I could see it was the bottom two that peopled liked.

As I had already added the top left one and people did like it as well, I thought I would keep it added but then also add the other two. I don’t normally do this with characters as normally I can get the hair colour perfect but for her I didn’t really know what looked best so though it might as well add some options.

You can choose between these the same way you would with any head variation and it should save across all her scenes.

Now onto her scenes, like with every character I have got her added to the first batch of scenes, all the way up to hole 2. Over the next few updates I will be getting her added to the rest of her scenes which should be quite nice. In total there’s more than 30 seconds now so might take me a couple of updates to get everything added but hopefully it should be soon.

For her audio I have gone with how I’ve done them for the last few characters where I have some spoken and some without. This is so that im ready for when I add the spoken words and an audio option and then you’ll be able to choose which one you’d rather have. That being said it didn’t win the int he last poll but it did do very well. I’m going to see how much time I have after adding the multiple characters to Hole 3 and if I have some extra time I can add those extra audio options in the next update.

Now onto her quest. For this one I’ve gone back to a location and dialogue one however I’ve added a bit more where there’s now two places with a bit of dialogue, the second of these actually having quite a lot more than usual and I also tried to make it better so let me know what you think of it.

For her location I have the background fully done now and it looks amazing. I do also have the sketch for her standing character ready but I will get this done with some of the others as well. At the moment it will just say coming soon.

I hope you like this new character but let me know if you find any bugs or if there’s anything that could be better.

C*mbar Actions - Auto Cr*ampie & Return To Animation

Over the last couple of updates I was focusing on getting the speed sliders added to all the scenes and as I was focusing on just this instead of also the C*mbar actions I was able to get them added to scenes very quickly. I now wanted to focus on the C*mbar actions and see if I could get them added to this scene and for this update I have done just that.

I have got them now added to every scene, however just for the cr*ampie option as I thought focusing on just one would get them added quicker.

Over the next few updates I will be adding the squ*rt and f*ta c*m options as well and then hopefully soon all the options will be added to every scene.

Once I have got that done I will be able to add some more customisations like changing how fast the bar will fill, if the speed will affect it and many other things. This looks like its all working very well though but let me know if you find any bugs and I’ll get them fixed.

Now onto the next kind of feature I wanted to add with this. Has this is meant to be a kind of auto feature I thought the next best thing for it would be to have a auto return to the normal animation. This did take a while to code however once I got it added to one scene it was actually easy to add to all the others so I actually managed to get this added to all of the scenes as well.

This is how it look in one of them and it should basically figure out which is longer between the cr*ampie and the characters audio and then wait a bit longer after that before returning to the normal animation. Obviously I haven’t fully tested every scene so if you do find a bug or one where it doesn’t sync up the best please let me know and I’ll get it fixed.

New C*m On Body Locations + New System

Moving onto another c*m related feature is this new cm in certain locations option. This was added quite a while ago to some of the other scenes but not really in the best ways. For Hole 1 and Hole 2 it works very well where you can select the location but for the others like M*ssionary V2 etc it didn’t really work the best with that system. I have been thinking for a while how is best to get them added in and I think the way they work in the B*objob V2 is kind of how they should work well.

For this scene what I have done is made it so when you toggle on the option it will load everything in and then give you the locations you can select while the animation is still playing. Once you have selected a location it will then slow the animation and have the c*mshot animation.

The c*m will also stay which is another good thing about doing it this way which I think a lot of people will like as quite a few were asking for it.

For this I also did it in the updated animation style for the c*mshots. Basically all the sketches I have of these were done ages ago so were done in the old way. I asked around to see if people would rather do the old way for now and get more done or do the new way and everyone wanted the new way.

Originally I did two, one for each leg but between the beta and now I managed to get another one done that I imposed upon even more and this one I think has come out perfect.

Here is the sketch for how the old way looks as well if you wanted to see that. There are still things I would like to do with this feature like add some movement to the d*ck and add some audio that works better but this will all come as I improve the feature.

Now onto some extra stuff I added with this feature. At the moment there is some c*m audio that will play but in the future I will add an option to toggle this off, the second thing which is really cool I think is the audio for the character will fade out before the animation auto restarts. Let me know what you think of this and if it makes everything smoother. I could also add it for when the c*mshot starts and the audio will fade into the soft one.

Finally im going to start of with just the c*mshots and then once I get good at them and the system is all working I can start adding some more customisation. I think with the other ones I did too much all at the same time which made them a bit too complex so for these I’ll just add more customisation once everything is working well. From what I can see though this has made it a lot easier to add different c*mshot locations too scenes, once the system is set up I was easily able to add a third location without having to do too much extra code which is good :)

Characters Added To Scenes

For this update there were two main things to focus on with adding characters to scenes. The f*otjob from behind and the new character Jinx, both of these I have managed to get a decent amount added to this update.

Starting with the f*otjob I have managed to get 10 more characters added to the scene which is very nice.

Here are some of them. Over the next couple of updates I will be trying to get the rest of them adding.

Next was to add Jinx to some more scenes. I have now got her added to all the scene up to the POV On Top which is a decent amount now for her.

There are still a few missing although a lot of the other characters don’t have those scenes yet so I will get them all added together.

Next update I would also like to get Loona, Lola etc added to some more scenes and I think the best one will be the Against Wall Outside so let me know what you think about that. If there are still characters that need to be added to older scenes let me know or if you find any bugs to do with loading scenes.

Unique Outfits - Full & Legwear

In the last WIP I was asking if you would like me to continue with the unique legwear I was doing for the against wall outside scene or if you’d like some more full unique outfits. From what I saw it was kind of in the middle with people wanting both so that’s what I have done. Starting off with he unique legwear you might have already seen this in the WIP but here they are.

I also animated these in a different way to the ones I did last update. I don’t know if you’ll really be able to see the difference but I think they’re better, just a bit smoother animation.

Between the beta and now I was also able to get even more unique legwear added and for these ones I really tried to make them as unique to the characters as possible so let me know what you think.

Now that the animation system is set up its quite easy to get new ones added. I’m still learning how it works though but in the future I’m hoping I can do other parts of outfits and eventually it should mean I can get outfits added a lot quicker but we’ll see :)

Anyway now onto the full unique outfits lots of people really liked the Vault Girl one and how it was like open so you could see her b*obs. I updated this a bit to try and show that off a bit more and moved the top a bit more off so you get a better view of everything.

The next one I wanted to do was for Jessica R mainly because there was a lot of other stuff I had to work on so I wanted to do one that was a bit less complex. However there are some things from hers I would like to improve in future ones mainly to do with b*obs and how they sync up with the outfit. For the next update I will get some bigger ones done for you all.

The outfit option didn’t win the feature focus poll but I am slowly working on the code that will let you use any of these outfits with any characters so when it does win, or maybe before, then it should be all there ready for you.

New Head Design - Chun Li

For this update I managed to get the Chun Li head design done which has come out really nice, you can really see the quality difference between this one and the old one even though they are different variations.

Getting her added to every scene did tae some time as she’s in all of them all the way up to the f*otjob from behind scene.

Let me know if there are any problems though with either the hair or it showing the wrong head design.

As for the next head I don’t think I’ll have enough time to do another one unless you’d like me to do one instead of the c*mshots and unique legwear but if I don’t i’m going to get another one done every update and then try and get at least one done per update from now on. I used to do 2 an update but from what people were saying they would rather a couple less heads a month and for other stuff to be focused on instead which is what I have been doing with things like the speed sliders and c*mbar actions so I hope its all good :)

Still Images - Yoruichi & Shego

This update is going to come with two still images one for Yoruichi which you can see below and has 2 variations.

Then there will be one for Shego one which looks like this and has 4 variations.

Next update will be a still image and also and animation, let me know which image you would like me to animated next and I’ll see what I can do

More Night Backgrounds

One other thing I wanted to get added for this update was some more night backgrounds. The scene I have gone for is the f*otjob scene as I think it works quite well. I know these are kind of getting added randomly but hopefully soon every scene will have them so it will all be good.

I do have one quick question though, in the shower against glass I added some light just to make it a bit different and to see what everyone thought. People did like it so I thought I’d add it to this scene however I’m not sure which way is best.

Here is 3 options of how it could look, let me know which one you think is best.

QOL

Finally this is just a very small QOL thing that I have been thinking of for a while and adding all the c*mbar actions made me think this was a good time to add it. Basically what it is is when you use the clean toggle the c*m will fade out instead of just being toggled off.

I have added it to one scene so far just to see how it works but let me know what you think, it shouldn’t be to hard to get added to all the other scenes so just let me know.

Anyway that’s everything I have. I hope you like the look off all the stuff and let me know if you think any of it could be done better and I’ll do my best to improve it. Thank You for you continued support and I’m excited to show you all the other stuff I’m working on :D

Update Notes

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Comments

Elizabeth from Bioshock Infinite is missing 😅

Henu Laitila

Liara from ME would be good 😬👀

GracelessApe

We need Hermione in this thing please

Ross

which scene is this in?

DotArt

I was somehow managed to be fucking Zelda's ass without moving or having the dick in her ass.

FoxTrot Tails

Joined here to support you and say screw the card companies

FoxTrot Tails

Anyone know what they think the hottest scene is

WASSIM Odimah

How do I know which one to download

WhiteFella

this will be coming, it will be part of the "Scene things" option in the feature focus poll so will try get that added back soon

DotArt

New scenes looking great! But i wish there were more futa options

dizznuts

shes needed another mage for a while :)

DotArt

Hell yeah more Yoruichi!!!

jacob costanzo


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