NokiMo
Pyrthenix
Pyrthenix

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Survey on the Interactive Sexual Scene System

Greetings, my wonderful knightly patrons!

This survey is designed to gather your opinions on the new Interactive Scene System.

Currently, the system is in its alpha phase, and there are still many things to add and improve, including a revamped interface (the current one is temporary), improvements to some animations, better presentation, improved system integration, functionality enhancements, and more.

As mentioned in the changelogs of the last two versions, this system complements the traditional dialogue-based scenes. It offers an alternative way to easily track various stats and explore different options, adding some dynamism to the main storylines. However, the usual dialogue-based scenes will remain the core of the game's erotic content.

With that said, this survey is designed to better align the system with your preferences and gather your initial impressions. Please feel free to share your detailed thoughts, suggestions for improvement, and feedback in the comments. I’m eager to hear from you!

Thank you so much for your incredible support, and have a fantastic day, my wonderful knightly patrons!

Comments

Three Thoughts: 1. Label the bars. I got frustrated pretty quickly when I had no idea what each bar represented. I persevered, and eventually figured it out (I think); but I could see others giving up pretty quickly. 2. Resetting the Frustration/Annoyance bar immediately feels too easy. Right now, as soon as you switch away from Teasing, you instantly reset that bar. I'd suggest a delay, and then a rapid decline to zero. If FMC has been annoyed for some time, she wouldn't instantly reset, IMHO. 3. In the doggy position with MC licking her, I'd suggest a much more noticeable facial for the MC, if he stays there till orgasm. You might even introduce an alternate ending where the suitor pulls out and aims directly at the MC; maybe that's based on Femdom, Fidelity, or Mascochistic levels; or simply by player choice.

Pete

I love it, or more specifically, the potential of it. Some of the comments have great thoughts on extending it, more dialogue is essential, especially in a masochist-netorase path where verbal humiliation is so important to the dynamic. Is there a proper guide to all it's functionality? I also hope for a way to see the newer stats, the aron addiction, etc. as I've not been able to find/see them as of yet, anyway It's got a promising base though, potential is awesome.

M C

From the first implementation of the interactive scenes, I'm not a fan that they're lighter on dialogue. The quality of writing is what I really like about the scenes in the game.

fluffytail2030

When the wife is fully Addicted to Aron and her corruption bar is at 500 and her fidelity at -100, I want Aron to tattoo "Slut" on her forehead, cover her body in harsh tattoos like tally marks or degrading slurs, and her wardrobe to change to revealing clothing / naked. Then the townspeople make awkward comments whenever they see her. Oppositely, there should be a "Good" alignment where if the MC light alignment is high enough, and the wife corruption is low and fidelity is high, she appears angelic and becomes an over-powered spell caster, so the game fully represents the Love / Lust theme. Polar opposite would be that if she succumbs to Lust / gets addicted to Aron / full corruption / no fidelity then the wife just masturbates in combat and becomes ineffective in fights.

ssiruis89

I wish the Orc Brute and Khelog (sp?) from Sanctuary were also able to have interactive scenes and appeared as Affairs for the wife in the stat management menu, with applicable Addiction levels.

ssiruis89

I wish Aron appeared as one of the affairs in the wife stat management, and it displayed what the wife's current Addiction to Aron was. It'd be nice if there were stages of the addiction, so there were more dialogue changes as it progresses in the beginning / end of the scene. For example, if the wife was addicted enough, she chooses to sleep at night with Aron no matter when/where the player chooses to sleep. At the end of the interactive scene, the player goes back home alone and picks the wife up from Aron the next day and she's covered head to toe in cum. Then the wife does the walk of shame through the town and her reputation goes down when they realize the Academy quest. Or at the beginning of the scene, the player loses the masochist/dominant option if her addiction is high enough and her fidelity low enough and she just takes off her panties and gives it to Aron. At maximum Addiction, Aron collars the wife like his house pet.

ssiruis89

I'm concerned about the endings, in the sense that I want the MC/wife relationship to have a repairable component up to a certain event. Like before -90 fidelity, the player can still choose the Love Route. The player should get a choice to fully accept being a permanent cuck before the MC chooses to secede his wife to Aron.

ssiruis89

I figured out that if you get her mood to Annoyed and then switch from Teasing -> Hard, it resets her mood bar completely and her arousal jumps significantly. You can chain the orgasms indefinitely this way. I really loved that strategy. I just wished her fidelity wasn't capped at -6 for 11+ orgasms and the corruption scaled more. I also wish the game informed the player what the maximum Addiction to Aron was, or what progress the wife was at.

ssiruis89

I'd like an option where when having sex with Aron the AI ​​automatically chooses positions and the player has no control over them. And the gauge growth is greater than the MC.

Contrail

It would also be nice if you can add some dialogue depending on her mood/lust/fidelity during the interactive scenes. Like little subtitles or something, would make it a bit more immersive.

Sieg Warheidt

I like the idea of interacting with her mood but something like changing position or groping a part feels more realistic then sex to teasing over and over. The back and forth of the current system to keep going feels weird to me, maybe even some sort of rhythm based system would work better.

Vorpal

i like the system and can see how it will be very good once you finish the ui but i still much prefer the dialogue stuff.

FL3

I have not had time to check it out fully to make a choice. I will check it out later tonight and come back and vote.

Exodon


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