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KnightofTempest
KnightofTempest

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BBG: Khalid Level Eight

Class: Fighter 8

Race: Half-Elf

Alignment: Neutral Good

STR-16

DEX-16

CON-20 (18)

INT-16

WIS-14

CHA-12

HP: 103

Fortitude: 11

Reflex: 7

Will: 7

BAB: +8/+3

AC: 33 (36 When Fighting Defensively)

Equipment:

Ornate Armor of the Insectoid Guard +3 (Equipped) (Counts as Light Armor, +8 Armor, +3 Enhancement Bonus to Armor, +5 Max Dex, Grants the Scorpion’s Sense Feat, Grants +2 Constitution, Grants +2 circumstance bonus to Diplomacy or Intimidate)

Large Steel Shield +3 (Equipped)

Razor-Sharp Cold Iron Longsword of Icy Burst +2 (Equipped): 13/+8 1d8 +2d6 +6 19-20 x2 Slashing and Cold

Ring of Protection +2 (Equipped)

Amulet of Natural Armor +2 (Equipped)

Darkwood Composite Longbow +1 (Equipped): +15/+10 1d8 (+1d6 with Acid Arrows) +7 (+8 with Arrows +1) x3 Piercing 

20x Arrows +1 (Equipped)

20x Acid Arrows (Equipped)

Winged Steel Helm (Equipped)

Traveler's Cloak and Boots (Equipped)

Buckley's Buckler, Nimble Chainmail +2, Ornate Breastplate of Mighty Constitution +2 (In Pack)

12140 GP

Feats:

Lightning Reflexes: You get a +2 bonus to all Reflex saving throws.

Iron Will: You get a +2 bonus to all Will saving throws.

Combat Reflexes: When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity modifier. For example, a character with a Dexterity of 15 can make a total of three attacks of opportunity in a round - the one attack of opportunity any character is entitled to, plus two more attacks because of his +2 Dexterity bonus. If four goblins move through the character's threatened area, he can make attacks of opportunity against three of the four. You still only make one attack of opportunity per enemy. You may also make attacks of opportunity while flat-footed.

Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage applies until your next action.

Cleave: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature in the immediate vicinity. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

Great Cleave: This feat works like Cleave, except that there is no limit to the number of times you can use it per round.

Weapon Focus (Longsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.

Scorpion’s Sense (From Armor): You are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is moving and in contact with the ground, so long as it is within 10 feet. The range expands to 20 feet if you are in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand. This ability only tells you what square the creature is in, so you still have the normal miss chance from concealment if you cannot see the creature.

Improved Shield Bash: When you perform a shield bash, you may still apply the shield's shield bonus to your AC.

Traits:

Half-Elf Abilities: Immune to Sleep, +2 Saving Throws vs Enchantment Spells and effects, Low-Light Vision, +1 to Spot, Search, and Listen, +2 to Diplomacy and Gather Information

Cautious: You gain an additional +1 dodge bonus to Armor Class whenever you fight defensively or take the total defense action. Drawback: You take a -1 penalty on saving throws made to resist fear effects.

Plucky: You gain a +1 bonus on Will saves. Drawback: You take a -1 penalty on Fortitude saves.

Class Features:

Fighter Bonus Feat x5 (Combat Reflexes, Power Attack, Cleave, Great Cleave, Improved Shield Bash)

Proficiencies:

A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Languages:

Common

Elven

Illuskan

Chondathan

Rashemi

Sylvan

Skills:

Climb: 10

Swim: 10

Jump: 8

Spot: 10

Listen: 10

Search: 10

Diplomacy: 10

Gather Information: 8

Linguistics: 2


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