NokiMo
castpixel

castpixel

patreon


castpixel posts

2 MORE FREE PIXEL FONTS

"Heroine sword" is an 8x8 font. 

Features

  • very readable in both upper and lowercase
  • strong distinction of glyphs for dyslexic folx
  • full set...

    View Post

GHOSTVAC post-mortem - masterclass in fakery and illusion

This is a post-mortem/ behind the scenes of my game GHOSTVAC. Made in 3 days for...

View Post

Alphonse Elric cosplay build making of

Here is the making of for my award-winning Alphonse Elric cosplay. It took me 6 months, and was very taxing and very fun.

  

2019-04-24 07:34:55 +0000 UTC View Post

Thundercats mockup timelapse

Here's two timelapses of those thundercats mockups.

2018-12-10 18:16:18 +0000 UTC View Post

Thundertank timelapse!

Have y'all seen the Thundercats Roar trailer? It's so amazing! The designs are cute, but also super grounded on the original!

I'm making a mockup of what Thundercats Roar might look like as a f...

View Post

castpixel's curiously chunky free pixelfonts

Free for any use. Drop me a tweet if you use them @castpixel

True type fonts. Use size 15

View Post

How to make a 2D dungeon crawler in 3 days

 

Hi all!

Here’s a post-mortem for 2018-02-08 13:56:44 +0000 UTC View Post

How to make a bullet-hell SHMUP in 3 days

This is a post-mortem and game design analysis of my Ludum Dare game “FuseCell” made ...

View Post

Ludum Dare 39

Proud of my LDJAM game “FuseCell” made in three days. A shmup with a unique absorb mechanic! You can play it here: https://castpixel.itc...

View Post

Girl Cave poster - making of

This is for a German Webseries called Girl Cave. It's about three geeky girls who are friends.

You can watch the first episode 2017-05-30 12:48:36 +0000 UTC View Post

moana animation wip

hi patrons, thank you so much for all the support! I've been going through a rough personal period the past few months, but I'm bouncing back.

Here's a personal project I wanted to share. It's ...

View Post

CD music album cover

The album is "picnic" by https://twitter.com/to6okegao

The theme was "bento", obviously ^-^ 

View Post

_..     TINY PIXEL RESCUE WORKSHOP      : .    __

with your friendly neighbourhood pixelartist View Post

Golden Axe Pico 8 Demake

Pico 8 is a "fantasy console", a modern virtual machine, simulating some old-school restrictions, such as 16 colors, 128x12...

View Post

Making of: Golden Axe dragon, Pico-8 palette

So this is Tyris Flame's highest level spell, the dragon. Golden Axe used to impress me as a child, so I decided to remake it (or demake it rather) using a 128x128 pixel canvas and the Pico-8 palette....

View Post

Sphinx timelapse

Small size sprites take me a lot longer than larger pixelart sprites or vectors, because I have to make sure pixel clusters are satisfactory and forms read well. 

It's in the 6 hour range ...

View Post

Night Pearl - pirate jrpg visual development

So this is my new project, a pirate jrpg in 64x64pixels. And here's some timelapse gifs of me working on the sprites. I feel the need to remind the importance of using tetris pieces, especially the S ...

View Post

Pico-8 game mockup

So I made a fictional game mockup. I used the Pico-8 palette at half the Pico-8 screen size (i.e. 64x64 pixels)

Work...

View Post

How to come up with an innovative game mechanic

with your amateur gamedev host, @castpixel



Ok, so I was feeling very low this past month. Some health stuff to co...

View Post

Dilophosaurus pixel portrait process gif

Because of requests, here's a public post: this is my process when pixeling. 
1. search for reference for about 30 minutes
2. work within limitations (60x60px and 4 grays, in this case)
...

View Post

Psittacosaurus pixelart portrait

Hi lovely patrons! Here's some work for a card game. This is my workflow for an actual, professional deliverable asset.

Step one: The game is a card battle with dinosaurs in ancient egypt. &nbs...

View Post

Pixel Pirate Ship process

Hi new patrons! So, 64x64 pixels is the size of a windows icon. When doing pixelart we tend to be afraid of too small a resolution. What if we can't fit everything? What if we need to add more detail...

View Post

Max from Sam n Max 16x16 sprite downscale

Downscaling sprites is like totally a pixelart tradition. It forces me to think a ton about pixel placement and economy of space. This 16x16 sprite for example. You'd think that Steve Purcell's Max ...

View Post

Ice story 氷物語 Ludum Dare 32 game post mortem

This is all the insight I can offer on the design of my 3-day game "Ice Story"

View Post

2 Portrait Studies

Portrait studies for a commissioned game. It's not pixelart, but it's still fun to make :D Check the two attached .gifs

View Post

Making of Sleen

Hi new patrons! It's amazing that you're here. Here's a making of another fantasy-ish character for a cardgame mockup. Notice I'm using big forms and then refining them with tetris-piece shaped blot...

View Post

Making of Space Goblin

Happy April, Patrons. Attached is a small workflow gif of me pixeling a Space Goblin for a card game mockup. As always, questions are welcome

View Post

New Pixelfont "Robot-Y"

I made a squarish pixelfont. I think it looks a little like the type from WALL.E, so I also added inverted letters, which are actually very Commodore-64. That machine was ahead of its time. You're my...

View Post

Making a 2.5D dungeon

Old school 2.5D dungeon like Eye of the Beholder and Dungeon Master, but at half the size.These few wall panels along with a few front-facing walls are remarkably flexible and with a bit of variation ...

View Post

Space Crusade - Wall tiles and double door sprite

Pretty straightforward. This overhead projection style is well explored in games like the Chaos Engine by the Bitmap Brothers. The challenge is to make the wall tiles low enough so you'd still be abl...

View Post