I know it's not the most exciting part of development, but we're still working on and polishing up foundational stuff (both sprite/art and engine-wise), so my apologies if you don't find it too interesting - I'm still banging away at things though - even inbetween all the real life stuff this month - and I'd like to show off some more things for both this and MGQ3D in the coming month.
Shad
2018-04-30 12:37:02 +0000 UTCBlueDecember
2018-04-27 00:57:24 +0000 UTCShade Meadows
2018-04-27 00:34:01 +0000 UTCPapanomics
2018-04-26 21:31:50 +0000 UTC