Dev Blog 33
Added 2025-06-08 23:24:18 +0000 UTCChanges in the past two weeks:
Added a small cutscene where Evi finds the last ingredient.
Added another small cutscene where Evi receives the recipe from Sebastian. This will be the only time the dialogue is slightly different if Evi triggers it in demon form (nothing crucial, just some awkward exchange)

Worked on the concept for an alchemy mini puzzle. I want something simple to add some space between cutscenes.
I've looked into the possibility of enabling cursor movement and 'clicking' on buttons via controller. I didn't find an easy way to do it and decided to return to this question after the update, when I’m probably going to refactor UI logic.
Evi is going to have another rendezvous with the mimic, for that purpose I'm currently working on improvements for its model and rig. This should allow more flexibility and hopefully fix problems with animations in unreal.