Dev Blog 44
Added a segment with gathering plants. Initially, it was planned as simple click-to-collect interaction, but that felt too boring, so I added a small gameplay mechanic to it.
Added a segment with gathering plants. Initially, it was planned as simple click-to-collect interaction, but that felt too boring, so I added a small gameplay mechanic to it.
Work on cutscenes continues.

Added a small story H-scene involving Sebastia...
2025-10-26 22:36:30 +0000 UTC View PostOver the past two weeks, I added another animation for story H scene, did some coding, and mainly continued working on cutscene frames as usual.
Over the past couple of weeks, I integrated the previously made cutscenes and assets, fixed a small bug in the puzzle, and added a new cutscene along with the first animation for the H scene.
I wasted quite a bit of time iterating on this model for the story event. Because of my concerns about Steam, I reshaped it from quadrupedal to bipedal and then back. In the end, I settled on this ...
2025-09-16 18:43:45 +0000 UTC View PostSpent the last couple of weeks back on cutscenes. Made three in total, but for the player, they’ll be stitched into a single sequence.
I haven’t been able to focus much on the project this past week, so I didn’t get a lot done. Most of the time went into working on a small garden location that I’ll need for a couple of cutsc...
2025-08-18 13:50:59 +0000 UTC View PostFinished implementing the puzzle. Tested it on my friend and made some changes to make things easier for the player.
2025-08-05 11:27:45 +0000 UTC
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Added another story cutscene.
Currently working on alchemy mini puzzle.
2025-07-21 22:14:58 +0000 UTC
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Since the last post, I added two H animations with the Mimic and fixed a minor issue with the run animation.
2025-07-08 21:05:06 +0000 UTC
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I finished work on the model and rig for mimic. Took me quite a bit of time, but I learned some things. The rig is more flexible now and allows easier control over tentacles.
2025-06-24 13:46:44 +0000 UTC
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Changes in the past two weeks:
Added a small cutscene where Evi finds the last ingredient.
This week I worked on code that controls cutscenes. Now it’s much less cluttered and easier to configure.
Made changes in the room after the planetarium puzzle to properly place the alchemy...
2025-05-25 20:26:45 +0000 UTC View PostFor the next update I plan to continue work on story bits. Since the quest revolves around collecting alchemical ingredients, I started by making respective props. Unfortunately, I haven't be...
2025-05-18 21:38:27 +0000 UTC View PostAfter lots of last minute fixes, patch 0.10.1 is now on Steam. Since there’s two experimental features that affect different areas of the game, it is possible I missed some bugs, please report if...
2025-05-04 21:26:25 +0000 UTC View Post
Since the last post I finished painting masks for cum stains and integrated the system into the game.
Finished work on the hint system and hopefully fixed all the bugs.
2025-04-28 21:51:12 +0000 UTC View PostThis week I continued work on shader and textures for cum stains overlay. This technique is less performant than mesh, but allows faster iterations and potentially more variations (for now ...
2025-04-13 17:38:40 +0000 UTC View Post
I've finished work on the second climax animation and made minor adjustments to the base loop.
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Changes in the last week:
Did some cleanup of project files
Marked ‘north’ on solution for last puzzle to help with orientation
Currently working on ...
2025-03-23 22:27:36 +0000 UTC View PostYesterday I put patch 0.10 on Steam. Today after receiving feedback I uploaded a hotfix.
For the next update I plan to work on missing climax animations for succubus and probably return...
2025-03-12 15:36:51 +0000 UTC View Post
Changes in the last two weeks:
Added sounds for puzzle mechanisms and a couple additional fx.
Layout of new puzzle room added to minimap
Added teleport l...
2025-03-02 19:00:17 +0000 UTC View Post
Work on the visuals is basically finished. Next step is to add sounds, which is the most annoying and unpredictable part, because sounds for heavy mechanisms aren’t that easy to come by. After th...
2025-02-17 23:03:23 +0000 UTC View Post
Just a couple of screenshots in case you ever wondered how puzzles look before art is added. Basic functionality is there, now I need to make some models, vfx and all that.
2025-02-02 19:11:44 +0000 UTC View PostPatch 0.09.3 is now on Steam. My next objective is a new puzzle room. Plans again are quite ambitious, hopefully I'll be able to implement everything according to current design and won't have to c...
2025-01-20 23:18:11 +0000 UTC View Post
Work on animations is finished, now I'm integrating them into the game, adding sounds, vfx, logic and all that.
I'll try to release patch as soon as possible.
2025-01-12 21:57:40 +0000 UTC View Post
Currently working on this animation. I’ll leave the base loop as is for now because I already spent too much time on these animations.
I think I’ll complete the batch for male summon and...
2024-12-30 00:12:36 +0000 UTC View PostWork on animations continues, not as fast as I'd like, but still.
I had some difficulties with one of the animations on the table, so I'm currently redoing the original loop (I didn't like i...
2024-12-15 22:20:23 +0000 UTC View PostAfter release of patch 0.09.2 I spent some time experimenting with character topology and weights outside of the project. At some point in the future I’m going to need good solutions for redoing ...
2024-12-01 20:07:27 +0000 UTC View PostRework of Evi voice is almost finished, there's a lot more variety in each type of voice samples now. Overall I'm pretty happy with how she sounds, even though it can never be perfect, unless the v...
2024-11-17 21:48:01 +0000 UTC View PostChanges in the last week:
Started working on updating the voice of MC in H scenes, I think I found a suitable VA for that.
Added localized version of intro (text only)<...
2024-11-04 23:07:24 +0000 UTC View Post