EDIT: Stream's over, everybody, thanks for coming by! I just now, as I started writing this, remembered that I was supposed to be writing down what we did in stream - and I completely forgot to do that. Really sorry about that! I'll try to remember the highlights though..
-Fixed an elusive bug involving Alicia riding a platform up into a ceiling
-Updated Boss 2 a bit, to remove the pool of water at the bottom and add some tar traps (the Tar status effect has been removed from the boss too, so there's no need for the water anymore)
-Started implementing the new CG, which Lustfire spent the stream drawing
-Got the new music for Boss 2 implemented (which also means we're officially done with royalty free music! Yay!)
-Started implementing a new type of bullet for Alicia's blaster
-Redesigned some rooms leading up to Boss 2, with new tiles and layouts
-Orex spent the stream working on Alicia's stand-to-run and run-to-stand transition animations
I think that's about it. Thanks again to everyone who came by! I'll have news on our next stream soon.
ORIGINAL: Sorry it's so late everyone, I got caught up in traffic and had to rush to prepare, but we're finally getting today's devstream started! Hope to see you all there!