NokiMo
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Flash Dev Update! Navigation System!

What's up everyone?

I'm doing a really quick development update to show off something I just finished creating and am quite proud of how it turned out!

On this short demo vídeo you can see how the flow on the navigation system works.

It features dynamic, interactive backrgounds that change according to the current day period (Morning, Day, Afternoon, Evening and Night).

It also features dynamic displayables for the tv at the living room and the chalkboard at the kitchen, those also change when a new period starts.

One other nice thing you can see are the bobbleheads on the room icons. Those show the Player's current position as well as the location of any girl that's on any of the rooms.

As you can see on the video, the girls (Linda in this case) have a fully, 24 hrs scheduled routine. Although I don't show it on the video, this schedule can also be changed depending on many variables. Say something happened to the the girl and she doesn't like being at some place anymore, that's reflected on her schedule.

All in all, I really like this system, I think it's pretty dinamic and avoids the usual mindless, needless clicking we see on most other games.

So yeah, that's it for now (told you it was quick)! See you all around!

Comments

I love it :3.

Dat Muscle

Yeah, someone else also pointed that out. It's "fixed" now.

Lykanz

I think it should change from Morning of a Monday to Monday Morning and in general (Day TimeOfDay). It rolls off the tongue better.

mazterlith

Don't worry, I have something planned that, when you have a story progression event available, you'll know exactly where to go.

Lykanz

I'm not a big fan of nav'ing around. It's a lot of clicking or trying to match a day/time schedule to advance a story.

Anand


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