NokiMo
NoLife1942
NoLife1942

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[Infected:RE] Update Plan

I'm still working on putting this major update together, including the new weapon skins, new simplified HUD design, some balance changes of buffing SMGs, anti-space-drag hack, awoken fight poison circle system and new infected item: Smoke Grenade.

This major update will be released before the end of this weekend so people can enjoy their weekends with all these new features. There's also an overhaul I'm about to implement in this update on how infected levels and what perks they are going to obtain. I do want infected to feel more enjoyable and fun to play instead of punishing. For this update, the infected will also passively gain xp just by time, as well as taking damage and success infection.


Infected Classes: [Incoming this weekend]

There could be more classes being added in the future, but for now, let's just control the scope so this update won't take months to release. 

For the Survivor team, human perks have been highly demanded and I hear you. There will be the human class system update for the next week and players can pick their playstyle. Maybe even include some melee tank classes that instead wielding melee weapons.

Becoming Awoken and purging the infestation has always been one of the most enjoyable moments in the game. While the flaming katana feels cool and great, we could add some other random weapons that may spawn to add up the spiciness. There could be thunder hammers, butcher knives, or whatever sounds cool or funny. Each has different attributes and effects. Looking forward to add this in the near future. 

[Infected:RE] Update Plan

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