The peacekeeper has been implemented into the game, it also has slightly higher armour, besides the access to this new shotgun on spawn.
Working on putting all the doors back into the map. I think doors matter a lot for closing/opening spaces and separating people to perform murder actions.
I'm still hesitating about what other influence should the facility count be affecting. It should be more impactful to the game rather than just affecting income, which is more like a post-game-loop effect.
Currently, the fewer facilities are working, the more monsters will be spawning, and ghosts will have significant combat advantages such as higher damage and damage reduction. The stats still need to be adjusted and balanced based on the playtest, I'm looking forward to giving it another private playtest this weekend.