As stated in a previous post gloop is being reworked, I didn't like the direction it was going. This new Gloop will be more action focused similar to old school god of war. Currently right now I'm working on Gloops move set and QTE's and some other systems to get you guys a somewhat playable build. Which would be a fight with a enemy and QTE. This version of the game will be more focused with more set areas a characters.
Sample of some details in the Design Doc
Area/Level list
Enemies Character list