Roadmap for the Future
Added 2024-09-23 01:23:06 +0000 UTCHeya everyone! Apologies about all the posts recently, but things have been pretty hectic as far as development for the mod has gone. I wanted to share with you guys my current plans for what the next few updates will most likely entail so you can know what to expect.
2.1.0
I want a bit of a lighter update first before I get to more code work, so you'll see that reflected here.
- More flower variants for the Vinemaiden. Possibly an extra variant or two that isn't related to flowers.
- An extra variant or two for the Zombie pred, possibly even male/femboy variants too.
2.2.0
- Piglin Royal bartering system: this will add a new drop to the Royal that will make other Royals not immediately aggro onto you when (held? equipped? No clue which it will be currently). It will allow you to bring in mobs from the overworld and feed them to the piglin in return for rewards. At least, that's my current plan.
2.3.0
- Vinemaiden tamed behavior overhaul (this may be simplified from my original plans if it needs to be)
3.0.0
This will be a mini overhaul update, centered around the current struggling mechanics. I'll be polling my Patreon members about how to go about this at some point soon.
- Reevaluating Struggle Mechanics
- More frequent and more difficult?
- 1 new secret pred
- 1 new basic pred (Patreon vote)
4.0.0
This is where I currently plan to attempt to make a functioning multiprey system. This update may be very light on new preds because of it. Just because of how much I will be shuffling around, I plan for this to essentially just be the multiprey system.
- Multiprey System introduction
- No new preds, most likely