Minor update to the files
Added 2017-04-22 10:29:46 +0000 UTCKatrina has a few changes applied to her in the demo I released a few post ago.
-Moonsault (Jumping Heavy Punch) animation placed closer to her axis so connecting with it is easier.
-The two animations Moonsault and Heavy Kick have been updated to what you saw from the gifs.
-animation timing on her light attacks has been tweaked, it wont' be noticeable since its just 1 frame. Allowing her to punish things easier.
-Jump arc has been changed so now she jumps farther as a norm.
-Moonsault is projectile immune.
-Damage scaling has been implemented, but not refined. Doing combos will reduce all subsequent attack damage just for the combo. I want a "vs." series mentality on combos where you can do whatever you discover.
This weekend I'm gonna try to get her crouching normals done and implemented. So I'll keep ya posted.