NokiMo
Kazecat
Kazecat

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Minor update to the files

Katrina has a few changes applied to her in the demo I released a few post ago.  

-Moonsault (Jumping Heavy Punch) animation placed closer to her axis so connecting with it is easier.

-The two animations Moonsault and Heavy Kick have been updated to what you saw from the gifs.

-animation timing on her light attacks has been tweaked, it wont' be noticeable since its just 1 frame.  Allowing her to punish things easier.

-Jump arc has been changed so now she jumps farther as a norm.

-Moonsault is projectile immune.

-Damage scaling has been implemented, but not refined.  Doing combos will reduce all subsequent attack damage just for the combo.  I want a "vs." series mentality on combos where you can do whatever you discover.


This weekend I'm gonna try to get her crouching normals done and implemented.  So I'll keep ya posted.


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