Weather Physics are finally here. Rain and Snow are now particle based (influenced by wind), the desert has dust particles flying around, physics objects get affected by wind and wind forces depend on the weather conditions. Have fun!
TESTED SHADERS: Complementary Shaders 4.4, BSL 8.1.01, SEUS Renewed 1.0.1, Sildurs Vibrant Shaders 1.31 Medium.
IMPORTANT Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
IMPORTANT Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
AVELLINO Riendeau
2023-05-10 21:30:20 +0000 UTCDavid Haubner
2022-10-16 18:46:04 +0000 UTCDavid Haubner
2022-10-16 18:45:53 +0000 UTCWesleyTyler
2022-10-16 18:44:42 +0000 UTCStewart Davis
2022-10-14 21:37:51 +0000 UTCVybeX-
2022-10-13 17:05:33 +0000 UTCJustin Orihuela
2022-10-13 13:50:00 +0000 UTC