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stationmaster

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stationmaster posts

Version 0.13.3 Released! Research and Another Station Overhaul

Thanks for waiting! This ended up being another huge patch, but research touches almost everything in the game, and I wanted to take the time to make sure it was worth the time you have to invest i...

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Draft Design: Research

This was a real nail-biter for a while, but it looks like research has pulled ahead to victory!

The goal of this update will be to make progression and building more interesting. That means a...

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Stationmaster 2 0.12.4: Human Resources (Available for Brothel Owners+)

This is a quality-of-life update mostly focused on the management gameplay and bug fixes. The slave list and economic report are much more useful now, and there are several new features (like custo...

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Vote for the Next Content Update

I'm going to spend some time on the backlog of tweaks and bugfixes, which gives us enough for another vote! Now that breeding is done, these seem to be the most important content updates:

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Stationmaster 2 0.11.4: Breeding (and a hotfix)

As always, very excited to release another patch. This one adds growth vats, expands concubine options, and fixes a ton of bugs/quality-of-life issues.

Small hotfix: Some implants were broken...

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Stationmaster 2 0.11 Draft Design: The Factory

I did the fast part of this for 0.10.3, but the time-consuming part still needs to get done, so that's the focus for 0.11.

Draft Design

New structure: Growth ...

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Stationmaster 2 0.10.3: Knocked Up - Now available for Citizens

This was supposed to be a quality-of-life and balance rework, but I got really wasted, one thing led to another, and...

Well, it seems to have the right number of toes, so I'm going to call i...

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Voting Options for 0.11

I'm currently working on a patch that reworks tributes and markets into something more cohesive, but that should be done quickly, which gives us just enough time for an election.

As far as I ...

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Stationmaster 2 v0.10.1 Released: Better Characters & Clothing - Now available for Citizens

It's finally ready! This completely reworks the characters, and I think they're in a much better place now.

As always, thanks to everyone who helped, including everyone on the Patreon, and th...

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Stationmaster 2 0.10 Draft Design: The Rest of the Character Engine

Now that 0.9 is stable, it's time to announce the next patch. I wasn't happy with the characters, but I needed a lot more time to think and research. Thankfully, the (very long) last patch gave me ...

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Stationmaster 2 0.9.8: Quality of Life, Bugfixes, and Balance Now Available for Citizens

This update addresses most of bug reports and feedback from the last one (particularly around the rules assistant, balance, and slave list). It's save-compatible, but the early game has been re-bal...

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Download Stationmaster 2 0.9: The Update too Big to Title

Thanks all for your patience. This was a really long time coming, but sometimes you have to break everything at once to get things into a good state. I had to re-architect pretty much everything, b...

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Servitor's Deck NSFW

Here you can see most of the new structures in the servitor's deck, along with how they're used (with hairless mannequins, but only temporarily).

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Progress Update: Servitor's Deck (SFW)

Such a gentle euphemism. It sounds like somewhere one might choose to live. A respectable district for the working class.

It is none of those things.

It is a machine made to cut wild tr...

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Sneak Peek: The Industrial Deck

You will hear the industrial deck before you see it. As the elevator descends into the depths of the station, no feat of engineering could mask the sound of the Imperial Fleet being birthed from it...

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Progress Update: Administration Deck

I've been playing around with a lot of looks for this one, but finally settled on something I'm happy with.

The administration deck is where your citizens will live and work. It contains upda...

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Poll: New Event Types

I'm probably going to be adding at least a few more events to each patch going forward, and want to get a sense of which types I should be focusing on.

What do y'all want to see more of?

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0.8.2: Hotfix Release

This update fixes a couple annoyances reported by early players. A special thanks to everyone who reports bugs in the Discord channel.

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2024-04-10 13:37:50 +0000 UTC View Post

0.9 Draft Design: Rethinking the Station

Now that the character engine is working, it's time to take another look at the mechanics. I've never been happy with how station construction worked, but only recently came up with what I think is...

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Stationmaster 0.8.2: New Character Engine, Event Remakes Now available for Citizens

It's finally ready! Like I mentioned in the last progress post, I ended up reworking most of the "visual novel" side of the game in addition to adding the new character engine. I'm finally happy wi...

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Another Progress Update

Thanks for your patience on this update. Things are going well! I got a bit carried away with the writing, which has delayed the patch some, but there is a pretty big silver lining: 

In ...

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Progress Update: New Character Engine

Thanks for your patience all! This update has a lot of AI techniques that I haven't seen anywhere else, which means it has involved a ton of trips back to the drawing board. It's coming together no...

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Progress Update: New Character Engine

The research since the last patch has paid off!

I finally have the approach for the new AI-based character engine figured out (though there is still some cleanup to do).  You can swap fa...

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New Free Build and Next Steps

There is a new free build available! It is exactly like the patron build, but without some of the new faction leader events. That means that it has all of the quality-of-life features, optimization...

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Stationmaster 0.7.3: Bugfixes, Optimizations, and More Quality of Life: Now available for Citizens

Thanks everyone who reported their issues with the last build (and once again to the beta testers for their patience with my 10GB spam files). I made a hotfix that should take care of the important...

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Stationmaster 0.7.1: Faction Leaders and Quality of Life

This is the most significant patch so far. It adds so much that it's hard to sum up quickly, but it's meant to bring Stationmaster 2 from "proof of concept" to "truly playable game." There's always...

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Progress Update: Faction Leaders

The faction leader stories are mostly written and art-ed, though I still have a few more to wrap up. This is shaping up to be the biggest patch in a while, both in terms of content (something like ...

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Call for Feedback on the Galaxy Map

I've heard the results loud and clear, and am working on making the new map more like the old one (and generally improving the design). The big changes so far are:

  • A new button sets all...

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Galaxy Map Thoughts

This patch is going to be about conquest, which means that the mechanics of the galaxy map are going to be a lot more important.

Which did you like better? The old one or the new one? That'll...

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Next Patch: Faction Leaders

It's time for a new patch, and I'm making an executive decision again, because I'm feeling mad with power. 0.8 is going to add the new Faction Leaders!

SM2 is is a whole separate galaxy from ...

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