It's done! I'm incredibly proud of this one. It was a ton of work, but the results are better than I could have hoped. I've also switched file hosts to Pixeldrain.
2023-07-14 12:37:40 +0000 UTC
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Development is going well. I've been worknig on upscaling and cleaning images, and making the art for the last few events. It's taking a while, but I'm hoping it will be worth it. I'm up to 333 hig...
2023-06-22 14:06:19 +0000 UTC
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I've been working hard on the new events (and put the Patreon income to good use on a 4090 to speed up image generation). Here are some of my favorite SFW intros, including the Geese, the Hitchhike...
2023-04-14 13:02:51 +0000 UTC
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One of the best things about this patch is that I can actually show progress. Here are some of the NSFW event images. I'm incredibly happy with how these are turning out (especially with how much c...
2023-03-25 12:51:50 +0000 UTC
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I've been thinking a lot about overall direction recently, and have come to the conclusion that the 3D events aren't worth it. I just don't have the skill set to do it well, and can't afford the AA...
2023-03-20 10:59:01 +0000 UTC
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Hey All!
The Galaxy Map is back! I've rewritten the core of it, added a bunch of nice new features to make it comprehensible, and made it a playable part of the game again.
2023-03-18 10:22:32 +0000 UTC
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Here it is. Not much in the change log this time, but that's because I spent most of the time on un-sexy optimizations. The game should run much better now.
Downloads
2023-01-11 13:03:03 +0000 UTC
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This one was a bit larger than it probably should have been, but it's finally done!
Download:
2022-11-26 14:00:05 +0000 UTC
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In addition to the old white sky, you can now choose different sky colors for different floors. I really like how this turned out. It can really change the character of the station.
This also...
2022-10-08 19:10:33 +0000 UTC
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The main reason I made the station taller in SM2 was to allow grander furniture items, and I'm happy to say that I've got a good handle on the ones that will be included in this patch. There are ~2...
2022-09-25 14:43:57 +0000 UTC
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Part of this patch is an overhaul of the station graphics. The biggest problem with the models I made for the original Stationmaster was that I approached them without any real plan. Thankfully, St...
2022-08-27 11:41:06 +0000 UTC
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I finally managed to switch pretty much everything over to the newer Universal Render Pipeline, which has improved lighting across the board. I particularly notice the difference in characters, but...
2022-08-14 16:24:02 +0000 UTC
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It looks like the victor is the Station Graphics Update! As always (especially this early on), this will include a lot of quality of life stuff, and I'm going to commit to tackling the Rules Assist...
2022-07-04 17:03:37 +0000 UTC
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Break time is over, and it looks like there isn't going to need to be a hotfix on this one, so it's time to start thinking about features for 0.4.
As always this early, all of these will come...
2022-06-27 12:30:07 +0000 UTC
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Hey all!
Clothing was a lot fiddier than I thought with the custom character engine, but I'm happy to report that it's all working now. This build has gotten a little bit bigger for all the ...
2022-06-19 19:20:07 +0000 UTC
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After a pretty bumpy road, I managed to get the clothing and hair to import successfully and show without creating Lovecraftian nightmare people (In game development, everyone is perpetually on the...
2022-05-29 15:58:50 +0000 UTC
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One of the biggest complaints that I've gotten so far about this game has been the tedium of managing large numbers of people. I'm happy to say that I've made some improvements on that front. Bulk ...
2022-05-07 19:34:18 +0000 UTC
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Despite how it may look, this is actually good news. After a lot of work with Daz, I figured out a pipeline that has allowed me to import a ton of clothing into the new character engine. ...
2022-04-29 13:00:01 +0000 UTC
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It looks like the winner for 0.3 is the customization update! As with all these, the plan is to bundle it with a lot of quality of life stuff.
Planned Changes
2022-03-29 12:56:19 +0000 UTC
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It looks like 0.2 has a lot less fire than 0.1, which means that it's time to add more features (and fire) to the mix.
All of these will come with some level of quality-of-life update, becaus...
2022-03-24 11:59:13 +0000 UTC
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I really appreciate the quality and quantity of bug reports. There are some I definitely should have spotted, but you know what they say. If you're not embarassed by the first version of your produ...
2022-03-21 22:00:36 +0000 UTC
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Stationmaster 2: 0.1 Alpha
It works, though it is very alpha. Download it here.
2022-02-28 23:43:41 +0000 UTC
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Hey all!
Sorry about the incredibly long delay for this update. I've been working on the game quite a bit, but just kept getting further and further behind on the community stuff.
A...
2022-02-15 13:44:02 +0000 UTC
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I took a little time off from UI work, but I'm doing much better now and I'm finally starting to wire up all of the backend work I've done in the past month or so.
This isn't quite final, but...
2021-11-19 16:59:25 +0000 UTC
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It's pretty much been more of the same. I count 14 remaining code tasks, most of which are pretty small. Unfortunately, there are 56 UI, art, and testing tasks that have to be done slowly, an...
2021-10-23 13:54:21 +0000 UTC
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I don't have a lot to show in screenshots, but have been making significant progress on the code side. The faction AI and rules assistant are now implemented, which means that there are no more big...
2021-10-10 14:30:49 +0000 UTC
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I'm making some pretty big changes to the galaxy map, and finally have something to show. It now has a lot more strategy, and is less of an interface for a spreadsheet.
- Ships now have t...
2021-09-19 16:53:39 +0000 UTC
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Suite furniture has been re-done to match the new aesthetic better and take advantage of the new height of the station. I might add more later, but this is probably going to be what it looks like i...
2021-09-10 15:00:09 +0000 UTC
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What the other post said, but without all of the stupid black bars.
2021-09-10 15:00:08 +0000 UTC
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Stationmaster 2's displayed NPC's are much improved. Aside from the model itself, the biggest change is that they now will show the major body morphs of the attached person (things like muscle, bre...
2021-09-03 18:04:23 +0000 UTC
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