Stationmaster 2 0.3: Clothing Update Now Available for $5 Patrons
Added 2022-06-19 19:20:07 +0000 UTCHey all!
Clothing was a lot fiddier than I thought with the custom character engine, but I'm happy to report that it's all working now. This build has gotten a little bit bigger for all the new models and textures, but I think it should be worth it.
Downloads
Changelog:
Clothing
Added hundreds of clothing items, most of which with multiple texture options, and a new dressing room for customizing outfits.
Hair
There are now many more hair options, each with multiple different colors.
Quality of Life
- You can now set assignments in batch through the slave list.
- Added a cutaway mode for walls, to make them shorter so that it's easier to see what you're doing.
- Added a button to skip the tutorial.
- There is now a maximum number of upgrades that can be placed on any one system, to give some purpose to conquest.
Bugfixes
- Fixed the alignment of the tutorial window on some screen resolutions.
- Fixed a bug that caused the economic report to crash under some circumstances
- Fixed a bug that caused some markets to fail to load.
- Fixed a bug that caused some saves to break.
- Removed some unimplemented slave markets that snuck in from SM1.
Comments
It's the two buttons at the bottom left. Might be worth a tooltip though. I might make some clothing for a future patch. For now, this is what I was able to port over from the old character engine. I have some thoughts on clipping, and plan to look at it more in a future patch. The solution I have in mind would have taken long enough to delay this patch quite a bit though.
StationmasterDev
2022-06-22 10:32:48 +0000 UTC"Added a cutaway mode for walls, to make them shorter so that it's easier to see what you're doing." Where is this? can't seem to be able to find it... walls look incredibly weird at their full height I also can't help but notice for a porn game, the clothing options are distinctly "modest." Are more "interesting" options also in the works? And lastly, we seem to have inherited the clipping woes of SM1. I really, really hope this can be fixed...
Dark Nix
2022-06-21 22:54:00 +0000 UTCThanks! It already supports text mods in the way that SM1 did. I might add support for more advanced modding later on, but it's a unity game, so it shouldn't be hard using MelonLoader.
StationmasterDev
2022-06-20 16:48:51 +0000 UTCI want to say thank you for taking my concern about screen resolution seriously. I was very happy to fire up the game and be greeted with a game I can play on my extra widescreen monitor. I cant wait to see the new rules system either (unless I'm dumb and missed it.) I am just asking this question to plant the seed of thought. Is SM2 going to be moddable when it is finished?
Isangrad
2022-06-19 19:39:15 +0000 UTC