NokiMo
stationmaster

stationmaster

patreon


stationmaster posts

Suite

I'm really proud of how the new suite is turning out, so here's a screenshot. This is probably the look I'm going to go for in 0.1 (though I might end up adding ceilings). Most rooms have more wall...

View Post

Updated Interior

Something that always bothered me about the original Stationmaster setup was the claustrophobic corridors. They didn't really fit the image of your station as a place of obscene opulence, furniture...

View Post

Patrons get to see the whole screenshot.

Woo.

View Post

Progress Update: Inspection Screen

The character engine from Exalted is now integrated into Stationmaster 2 (though I'm still going to do a couple tweaks to improve lighting and the hair shading), and the you can now travel between ...

View Post

Stationmaster 2: First Screenshot

I can finally post an image of the game!

I'm trying this new thing where I actually design the UI instead of evolving it from a placeholder over a period of years. I can't even list all of th...

View Post

Preview: Training Event Chains

Aside from performance and animations, the most common thing people asked for in Stationmaster was individual interaction with your people. In Stationmaster 2, you'll be able to single out individu...

View Post

Rules Assistant

I've been re-architecting almost everything about how this game is put together, and it presented an interesting opportunity.

I'm thinking of replacing the "conditions" panel of the r...

View Post

Stationmaster 2: Optimizations and 10,000-NPC Economic Stress-Test (Kinda NSFW Text, so patrons only)

I've learned a lot since I built Stationmaster, and one of the biggest benefits of starting from scratch is the ability to implement those lessons from the get go.

This screenshot sho...

View Post

Stationmaster 2

I don't think I need to wait very long. The response to the poll was pretty overwhelming.

I have quite a bit more thinking to do, but I've been sketching out some design, and come up with the...

View Post

Feature Poll for 0.5

Factions

More AI and diplomacy around the other factions in the game, as well as distinct leaders and "dates."

Clothing

So other people don't hav...

View Post

Status Update: Experiments

In the last month, I took a bit of a break from the normal feature cycle to experiment with some more cutting-edge technologies. My results are listed at the end, but there's something more importa...

View Post

Rise of the Exalted 0.4.1: Quality Of Life Patches Now Available for Soldiers

I've been primarily focused on basic research in the last month or so (most interestingly VR setup and and co-writing events with GPT-3). While I've made progress, I don't quite have anything from ...

View Post

Rise of the Exalted 0.4.0 Beta: Living Cathedral Now available for Soldiers

It's all set! Version 0.4.0 adds five new buildings and a new resource type (food), as well as pathfinding and numerous little improvements. 

Downloads:

View Post

Sneak Peek: New Buildings

I've finished the art for the four new buildings. From left to right:

The Essence Pool will be where your Exalted eat. Without Essence to drink, they will become catatonic.

The Food Tro...

View Post

Donation Update

Those of you who have been around since the beginning may remember that I had always planned to give a percentage of the revenue from Stationmaster to charity.


It was a petty respo...

View Post

Rise of the Exalted 0.4: Living Cathedral Draft Design

I'm pretty excited about this because I've been writing events for two weeks, and this means the code is finally going to get some love.

New Mechanics:

Rise of the Exalted 0.2.1: Bugfixes from 0.3.0

I upgraded my build system to let me port bugfixes and quality of life features from the latest build into older versions. This version has all of the bugfixes of 0.3, but not the new world events ...

View Post

Rise of the Exalted 0.3: World Events - Now available for Soldiers

This version adds random events to the world map, allowing you to have more personal interactions with the inhabitants of the plane you're conquering. Some of them have interesting toys, others are...

View Post

0.4 Feature Poll

I'm getting pretty close to done with the events update, which means it's finally time to open up voting! Thanks everyone for your patience while I got the core of this game nailed down.

View Post

Rise of the Exalted 0.2.0a: New Events & Animations: Now Available for Soldiers

It's time for a new update! This one adds a bunch of new writing, updates to training, and, most importantly, replaced animations for pretty much everything!

Downloads:

2021-04-03 21:54:09 +0000 UTC View Post

New Event Environments: Mindscapes

After a bunch of experimentation, I think I'm going to use custom 2D backgrounds for events. While part one will focus on residents of your cathedral, many of them involve entering their various mi...

View Post

Status Update for 0.2

0.2 is coming along, and will probably be separated into a couple parts. The first will contain primarily new character events and a redesign of personalities. I'm also working with an artist to re...

View Post

Rise of the Exalted 0.1.3: Now available for Soldiers

You all missed some pretty harrowing alphas, but things have calmed down a bit now.

2021-02-09 17:00:56 +0000 UTC View Post

Rise of the Exalted 0.1.2: Now with even fewer bugs!

The last build broke spectacularly when you started a new game through the main menu instead of the Unity editor, so I went ahead and fixed that. Hopefully this will be the last frantic hotfix.

...

View Post

Rise of the Exalted 0.1.1: Now with fewer bugs!

I'm pushing this out because I got reports that saves weren't working. In addition to the bug fixes (most importantly saves, but also quite a few around sounds), this patch adds the framework for s...

View Post

Rise of the Exalted 0.2 Draft Design: Events

Hey all!

Now that 0.1 is out (and break time's over), it's time for me to get started on 0.2. I ended up pushing events out of 0.1 to fix some more urgent issues, but they're coming in 0.2. O...

View Post

Rise of the Exalted 0.1

It's ALIIIVE!

Thanks everyone for your patience during the pivot. My next priority is getting events and faction leaders into the game, but once that's done, democracy will resume as well. View Post

One More Week

I was all set to release tomorrow, but then I ran into this little bug that causes the top halves of all characters to just T-pose and stare at you, while the bottom halves animate normally.

...

View Post

Rise of the Exalted: Home Stretch

It's really close. Gameplay works, menus are wired up, and the placeholders are purged.

Animations are almost ready to go into the game, pending some work with the animation package's develop...

View Post

Progress Update: Model Village

It's probably time for another status update. I'm down to about 60 tasks, and most of them are smallish, so 0.1 is probably about a month away (as always, timelines can vary substantially).

I...

View Post