Rise of the Exalted 0.1.1: Now with fewer bugs!
Added 2021-02-06 01:45:45 +0000 UTCI'm pushing this out because I got reports that saves weren't working. In addition to the bug fixes (most importantly saves, but also quite a few around sounds), this patch adds the framework for slave events (but not many are written yet, so they're a bit repetitive).
Download:
Edit: It has come to my attention that something went horribly wrong with this version. The world map now doesn't work in the build, even though it works in the editor. Download removed until I can figure out why.
Change log:
Bug Fixes
- Fixed save/load issue (I swear it worked on my machine).
- Disabled annoying sound that popped out of nowhere when you moved the cathedral.
- Sounds now stop properly after you leave dialog.
- Reduced volume of main menu music by 90%.
- Implemented audio settings.
- Fixed a bug that caused the tutorial to be blank at certain screen resolutions.
- Intermittent crashing - I was never able to replicate this reliably, but I made some changes that should improve overall stability.
Misc:
- There are now basic slave events. I'll be developing a more complete library over the next few weeks, but the mechanic now exists. Look for slaves with exclamation points over their heads.
- Cages now show their captive's species.
Comments
This is now fixed in 0.1.2
StationmasterDev
2021-02-09 01:35:56 +0000 UTCHow do you progress the tutorial once you get to the map? I can't seem to raid any of the green locations and without any captives there isn't much that I can seemingly do.
OYG
2021-02-06 22:53:41 +0000 UTC