Rise of the Exalted 0.1.2: Now with even fewer bugs!
Added 2021-02-09 01:35:40 +0000 UTCThe last build broke spectacularly when you started a new game through the main menu instead of the Unity editor, so I went ahead and fixed that. Hopefully this will be the last frantic hotfix.
Download:
MacOs/Linux: Coming as soon as they can
Changelog:
Unfucked the world map when you had the gall to play the game like a normal human being (For those of you who want a laugh: I had it wait for the loading screen to stop being active before initialization to address a bug where loading a game wouldn't show captives in cages, but that broke when starting a new game because the "new game" button uses that special loading screen with the whole "info dump to the player because environmental storytelling is hard" screen. This in turn, to my eternal shame, showed the "lol this city is called New Elfia lorem ipsum" instead of what was actually supposed to display on the world map, and broke the entire game).