Something that always bothered me about the original Stationmaster setup was the claustrophobic corridors. They didn't really fit the image of your station as a place of obscene opulence, furniture had to be pretty small to fit the vertical space constraints, and lighting was always pretty wonky (Unity's lighting engine wasn't really happy with "let's just make everything infinite in every direction.")
In Stationmaster 2, each floor has a virtual sky that provides ambient light, and is only visible from the inside. The interior is also about five times taller, which opens up space for much grander furniture items. The fixed size also means that lighting can be baked, which vastly improves the look of the models inside.
In future versions, you should be able to choose a color scheme for each floor, which will give you a lot more leeway in setting a feel for your station.
As always, there's still a lot to do (I still don't know how interior walls are going to work yet, and there are still a few lighting glitches here and there), but I'm pretty happy with the pace of progress.
MC
2021-08-22 18:37:30 +0000 UTClandon sills
2021-08-22 08:43:49 +0000 UTCyourproellitemum420
2021-08-21 03:23:46 +0000 UTCVendetta2354
2021-08-20 19:49:09 +0000 UTC