Most of the core mechanics I want in 0.1 are functional now (barring a couple small tweaks and QoL features), and I'm working hard on the graphics.
The throne room is pretty close to what it'...
2020-11-30 20:16:22 +0000 UTC
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The Rise of the Exalted alpha is coming along nicely.
Conquest and construction now work more or less as designed, the cathedral is looking ritzier by the day, and the button that used ...
2020-11-20 04:56:06 +0000 UTC
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I'm excited to announce that I've settled on my next project, and the alpha is coming along nicely. I don't have a release date yet, but wanted to post this early so that you know I'm not JUST spen...
2020-10-31 16:55:53 +0000 UTC
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This is a hard post to write, but bear with me. I think it's ultimately positive.
The more I work on Quid Pro Quo, the more I realize that it's not very good.
I've trie...
2020-10-22 01:42:34 +0000 UTC
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Nestled between the underground supports of your office building, there sits a small chamber. It's not quite fit to be used as office space, but its dim lighting, exposed structural supports, and s...
2020-09-27 18:03:57 +0000 UTC
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The results are in, and the winner for Quid Pro Quo 0.2 is "More Floors!"
It's good to be working on this again. New features are always a lot more fun than debugging.
Draft Design:
2020-09-18 15:29:23 +0000 UTC
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Now that Stationmaster 1.1 is written, it's time to start voting on Quid Pro Quo 0.2! Usually this would have happened a week ago, but I wanted to wait until Brothel Owners got their hands on the g...
2020-09-15 15:12:01 +0000 UTC
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This is out through Itch.IO, so anyone who has Stationmaster 1.0 should be able to get it from there (if you use the desktop client, it should update automatically).
Changelog:
2020-09-13 15:34:01 +0000 UTC
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I plan to release Stationmaster 1.1 this weekend as an automatic update through Itch.io.
I have a favor to ask though: I'm completely perplexed by the bug that causes the gam...
2020-09-07 18:45:52 +0000 UTC
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I've gotten a lot of new bug reports for Stationmaster 1.0, so I'm going to do a 1.1 patch before I get started on Quid Pro Quo 0.2. Please let me know if you're encountering any bugs...
2020-09-03 15:30:59 +0000 UTC
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I'm working on bugfix updates for both games at the moment, but just wanted to let you know that I turned on annual memberships at the max discount Patreon allows (16%).
The creator new...
2020-09-03 00:40:11 +0000 UTC
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Quid Pro Quo is a cyberpunk corporate management game that features blackmail, corruption, and other deeply unethical practices. I hope you like playing this as much as I liked making it.
I c...
2020-08-30 15:30:50 +0000 UTC
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I'm putting the finishing touches on Quid Pro Quo 0.1 now. It's taking a little longer than expected (partially because of Covid-related delays, partially because Stationmaster's release burned me ...
2020-08-16 00:27:04 +0000 UTC
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It's done.
Stationmaster 1.0 is now available on itch.io. If you're a patron (brothel owner or above), yo...
2020-07-28 00:44:03 +0000 UTC
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The mod is nearly complete. The new location is a private fighting pit aboard Brimstone Platform (a minor faction that occasionally docks with your station in-game).
In addition to the arena ...
2020-07-15 23:58:50 +0000 UTC
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The votes are in and "Take a goddamn break" was the clear winner. I don't know about you, but the best way for me to stop working is to get blackout drunk. Everything else leads me to thinking "jus...
2020-07-11 00:53:56 +0000 UTC
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Stationmaster 1.0 and Quid Pro Quo 0.1 are both in pretty good shape code-wise, but are waiting for some art tasks I can't do myself. They can't be released in their current states, but I've featur...
2020-07-09 15:21:27 +0000 UTC
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I've been quiet for a while because what I'm currently working on doesn't translate that well to a sneak peek, but it seems like a good idea to show progress anyway.
Unlike Stationmaster, Qui...
2020-06-28 21:29:47 +0000 UTC
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Hey all,
This patch is almost entirely a stability update, but does add a way to convert slaves into dolls and a new event. More significantly, it clears almost all of the bugs from my board (I ...
2020-06-15 23:50:21 +0000 UTC
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I've been focusing on bug fixes and animation engine tweaks for this patch, but couldn't resist adding one new feature.
By popular request, there is a new piece of furniture called the ...
2020-06-13 15:53:29 +0000 UTC
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No supervillain would be complete without a lair, and the CEO in Quid Pro Quo is no exception.
Some elements of the new character engine are delayed due to current events, so I'm going ...
2020-05-25 21:33:59 +0000 UTC
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At long last, here's the final release of the whips and chains patch! This one finishes the training system, and fixes some minor bugs in other areas.
This also marks the last real feature up...
2020-05-23 15:36:33 +0000 UTC
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Thanks for bearing with me on the delay. Nobody deserves to see that.
This patch adds the new manual training system (with tools ranging from whips to candy), as well as a few bugfixes to exi...
2020-04-21 03:45:59 +0000 UTC
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Some parts are going well, and some... aren't. I'm going to take an extra day or two to make sure none of you are subjected to... this. The worst case scenario is another week, but it will likely b...
2020-04-19 23:08:04 +0000 UTC
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The manual training patch is going well. Procedural animations are functional (ranging from impacts to orgasms to passing out when overtrained), tools leave the right marks, and characters react ap...
2020-04-11 19:23:02 +0000 UTC
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With the plague keeping everyone indoors, a few developers on one of the industry Discords figured it would be a good time to shout out each-other's games.
2020-04-10 19:01:28 +0000 UTC
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I know I've been a bit quiet on this page. Working on two games simultaneously has been a lot of work, but everything is still going very well.
Stationmaster
Manual tra...
2020-04-05 01:42:04 +0000 UTC
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There isn't anything spectacular to announce since the patch yesterday, but I've been working on the propaganda posters in Quid Pro Quo and liked this one enough to post it here.
2020-03-23 03:26:44 +0000 UTC
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This is primarily a bugfix update (especially for character display), but also adds a new environment for visiting planets.
Downloads
2020-03-21 23:22:53 +0000 UTC
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I'm about a week away from releasing 0.28 final, which means it's time to start thinking about 0.29. The winner of the stretch goal vote was pretty handily "Manual Training," so, without further ad...
2020-03-15 20:20:39 +0000 UTC
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