Stationmaster 1.1: Preliminary Design
Added 2020-09-03 15:30:59 +0000 UTCI've gotten a lot of new bug reports for Stationmaster 1.0, so I'm going to do a 1.1 patch before I get started on Quid Pro Quo 0.2. Please let me know if you're encountering any bugs that aren't on this list. I'd like to get as many as possible this time, and don't know how long it's going to be before 1.2.
Graphical
- Ball gag animation strangeness.
- No clothes for NPC's on station.
- PC Factory implant behaves unexpectedly.
- PC pink skin.
- Faction leaders offset in their offices.
- Residual graphical issues after training.
- Lag when zooming close to certain characters.
Gameplay
- Intermittent softlock on slave market.
- Loading screen text references restaurant.
- Can't uncheck RA exempt.
- Red box remains without X on certain events.
- Speaker sometimes has human skin.
- Slaves not showing up on inspect after conquer.
- Intermittent Rules Assistant issues.
Can't Fix
- H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
- Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
Comments
I don't remember this one. What happens?
StationmasterDev
2020-09-09 13:42:36 +0000 UTCWhat about the suite slaves stuck in perpetual loops?
Richard
2020-09-09 01:50:09 +0000 UTC