Stationmaster 0.8.2: New Character Engine, Event Remakes Now available for Citizens
Added 2024-04-06 12:34:24 +0000 UTC
It's finally ready! Like I mentioned in the last progress post, I ended up reworking most of the "visual novel" side of the game in addition to adding the new character engine. I'm finally happy with it (for the time being).
It also adds a bunch of quality of life stuff, because this is still ostensibly a strategy game. The next patch will focus on the station-building gameplay. I promise.
Special thanks to the alpha testers, who found some bugs so you don't have to.
And to all of you, for supporting this project. It means the world to me.
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Changelog
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
- Now has dialog with whoever you're talking to.
- Added an introduction scene on first inspection, which varies based on the character's background and training status.
- Added a full sex interface, with positions, locations, and dialog.
- People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
- Inspection now has a "Next" button for queues of people.
- Added "Assign All" button when there is a queue.
- The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
- All characters now have personal backgrounds, which have an impact on how they act in your service.
- Added about half a novel's worth of events for on-station people, completely replacing the ones left over from SM1.
- Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
- Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
- A bunch of brand new events, including some diversions and some related to factions.
- Added a bunch of new sounds and music tracks for the new and rewritten events.
- Dr. Volkov now sounds different when she's angry.
- Some implants now trigger dialog when added through the inspection screen.
- On-station events won't repeat as much.
Other
- AI art from events now matches acquisitions (more or less)
- Insane, devoted, and mindbroken statuses can now be added by training.
- Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
- The assignment dropdown now shows the number of assigned/available slots for each option.
- Added explanatory text on how to conquer to the galaxy map.
- Added creampie / defloration / tears.
- Hovering over someone's model on your station now shows their face and stats.
- Exiting the market can now take you to inspect your purchases, if you made any.
- Events about a character now show a short description of them.
- The markets have been redesigned to make better use of space.
- Added button to inspect all new acquisitions.
- Add name, assignment, and stats to top of events that center around an individual.
- Events that add people now go to their inspection afterwards.
- Remote implant now lets disobedient people do obedient assignments.
- Removed chrono chamber for now (will add it back in when there's a point to it).
- You can now delete rules.
- More optimizations.
- Improved implant UI.
Bug Fixes
- Training using furniture and hormones now works.
- Fixed a bug that would sometimes prevent you from constructing military upgrades.
- The player character no longer uses both nicknames and actual names in dialog.
- Scrolling infrastructure window no longer scrolls the galaxy map.
- Sister Life's "Sky God" repeated event now correctly gives spoils when you choose to take them.
- Fixed a possible source of an intermittent bug that would cause the game to essentially "stop" until reloaded, but I still haven't been able to replicate it.
- Fixed a bug that caused the radar chart to be rotated by 1 position.
- Time now properly stops when you're in the markets.
Hotfix (0.8.2) changes:
- Added a new storyline and concubine.
- The concubine button should no longer glow for repeated events.
- Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn't supposed to apply drugs at all, and I have confiscated its stash).
- Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
- Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
- Fixed a bug that prevented the honorific from changing (though I've since seen reports that it may or may not work in events).