Stationmaster 0.7.1: Faction Leaders and Quality of Life
Added 2023-10-15 13:37:19 +0000 UTC
This is the most significant patch so far. It adds so much that it's hard to sum up quickly, but it's meant to bring Stationmaster 2 from "proof of concept" to "truly playable game." There's always more to do, of course, but this covers a lot more of the basics.
Special thanks to the QA volunteers, including Arkan Ascantii, Twisted Metal (and others who prefer to be anonymous), who agreed to play through an early build of this. They saved everyone else from some pretty major bugs, and had some great ideas for tweaks that made it into this build.
Download:
(Link removed. Please download the newer version instead)
Changelog:
Factions:
- Factions have been totally reworked. Faction leaders each have character arcs and multiple endings.
- Added intro and multiple endings based on your choices (though you can still keep playing after conquering the galaxy).
- Added a "Concubines" screen for tracking your most high-value assets (just faction leaders for now).
- People from conquered faction territory will now have appropriate names and quirks.
- A LOT of stuff I'm not spoiling in a change log. You'll know it when you see it.
Galaxy Map:
- Added a button to gather all of your ships to the selected system, and another to set it as a rally point for all of your shipyards.
- Added planet display to stars.
- There are now civilian upgrades for systems that have an impact on their obedience, prosperity, and more.
- You can now drag the mouse to move the galaxy map (ideal for one-handed play)
- Re-balanced conquest.
- You now have to confirm before declaring war on a faction.
- Made faction colors clearer.
- Added function to demand tributes from your holdings.
- Static defenses and ships are now better labeled in star inspection.
- Fixed several bugs around ship movement.
- Faction homeworlds now correctly move after they are taken.
Quality of Life:
- You can now sell in bulk from the slave list.
- Added a settings menu.
- The slave list has a better layout, and now shows background and quirks.
- Cleaned up surgery center interface with tabs.
- Added X button to clear events.
- Added keyboard shortcuts for a bunch of stuff.
Other:
- Added implants to surgery center.
- Tons of optimizations.
- Starting a new game is now much faster and looks less like a crash.
- Game now pauses during cutscenes.
- Fixed a bug that could cause entire floors to get wiped after cancelling construction.
- Fixed a set of bugs that caused frame rates to drop excessively when armies were moving.
- Fixed a bug that could cause the wrong options to show when assigning jobs in the inspection screen.
- Increased scroll speed of notification window.
- Room floor buttons now can be clicked outside of the tiny window to the right of the color selector.
- Slave list lines are now more visible.
- Small improvements to the sound sequencer for people in events.
- Fixed a bug that sometimes caused hair to be made out of skin after changing skin color.
- Job filtering now works in the slave list.
- Obedience and fear are now properly set for tributes.
- Fixed a bug that caused shipyards to degrade over time.
- Fixed a bug that caused some warp lanes to retain their old color after conquest.
- Fixed some furniture items not properly applying obedience and fear training.
- Fixed a bug that could cause game lag if a person couldn't find a path to where they wanted to go.
- Fixed a bug that caused duplicate legend rows in the economic report.
- Fixed a bug that could crash the construction system when clicking the back button with a furniture item selected.
- Fixed a bug that caused notification text to be truncated when you click a dialog choice before the previous one is populated.
- Improved the tutorial.
- Student Debt event now requires citizens.
- Sex training now allows disobedient users.
- Event image backgrounds are now blurred.
- Yoga mat moved to spa.
- Events regarding a person are now removed when a person leaves the station.
- Fixed a collection of bugs that could cause the galaxy map to stop processing combat.
- Fixed a bug that could cause the camera to get stuck, forcing a save/load.
- Fixed a bug that caused the planet upgrade panel to fail to register some clicks.
- The dairy now properly produces money.
- Autosaves now show in the save list.
- Planet upgrades now save consistently.
- Fixed a bug that could cause obedience and fear to exceed 100 if changed in events.
- Fixed a bug that caused the game to skip floor 2.
- Added a Readme to the game folder.