This update addresses most of bug reports and feedback from the last one (particularly around the rules assistant, balance, and slave list). It's save-compatible, but the early game has been re-balanced quite a bit.
Quality of life
Painkillers no longer reduce obedience over time.
Breast size is now visible in the station view.
Made the slave list easier to read.
The slave list now shows devoted, mindbroken, or insane.
Tweaked the thresholds for the same being applied.
Space now unpauses the game if it's already paused.
Repeating a keyboard shortcut for a menu now closes the menu.
Autosave slots now restricted to 5, and will purge old autosaves.
Improved framerates slightly with lots of people on screen.
Low-priority events now get bumped off to make room for others rather than stacking endlessly.
Slave list checkboxes are no longer bizarrely ugly.
Added obedience and fear training effects to tooltips.
Added user counts to tooltips.
Made descriptions for assignments consistent across game.
Ship construction is a bit quieter.
Buttons on the markets no longer bounce around.
Balance
Buffed training structures.
Slave value now depends much more heavily on stats, making training more worthwhile.
Brothel income is now more weighted on the same.
All money sources have been reworked to balance progression.
Taking stars now destroys their shipyards.
Reworked supply in general.
Late game story events now come later.
Off-station factories are smaller and more expensive.
Pharmaceutical fabricator now costs 2 million credits.
Deck sections now cost at least 1 million credits each.
Shipyards and supply are much more balanced now.
Buffed dairy significantly.
Tutorial now recommends that you build a brothel instead of an arcade.
Bug Fixes
Fixed several bugs in the rules assistant "radio buttons," which fixed a bunch of issues with the new filters.
Fixed a bug that caused the RA assignment lists to get clogged with duplicates.
Fixed a bug that could cause buildings to get "stuck" until a reload if their user left the station.
"Inspect new" on the slave list no longer includes tourists, citizens, and the player character.
Fixed a bug that caused some slave tags to be lost on save/load.
Fixed a bug that caused system upgrade panel to fail to load under certain circumstances.
Fixed a possible cause of the combat hang glitch.
Planet population no longer reaches absurd extremes when certain system upgrades are enabled.
You can now click on slaves in the spa.
Counts on slave list now properly update when a filter is changed.
Virginity is now properly lost in the brothel, for a small extra payout.
Fixed a bug that caused flickering people above the Ministry of Freedom and palace stairs.
Factory system upgrades are now correctly described.
Slaves with both the "Virgin" and "Devoted" tag now correctly show both.
Slave list filter text boxes now clear on reload.
The cutscene for conquering a quarter of Ivy's territory while not at war with Christine now executes correctly.
Removed unused "Universal Healthcare" upgrade from systems.
Tweaked dialog choice for Sister Mind event to make it clearer what you're saying.
Male citizens no longer have missing bodies.
Fixed string for "Remov" in rules assistant.
Slight improvement to face randomizer (There are much bigger issues, but it's getting replaced soon anyway).
Ships no longer appear sideways when the shipyard is rotated.
Fixed another bug in the "Shattered" event that caused strange character engine glitches.
The min/max sex skill fields on the rules assistant now work properly.
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2025-10-26 02:14:31 +0000 UTCIsangrad
2025-01-17 18:33:07 +0000 UTC