NokiMo
stationmaster
stationmaster

patreon


0.9 Draft Design: Rethinking the Station

Now that the character engine is working, it's time to take another look at the mechanics. I've never been happy with how station construction worked, but only recently came up with what I think is the answer:

This update will replace most of the construction system. The new one will start with less space, reduce micromanagement, and make your station important after the early game. It will also do away with the entire concept of "rooms," replacing them with "decks," which will have to be built out over time to accommodate your growing needs.

The full change log will probably look something like this:

Construction Rework

Rooms and floors will be replaced with decks, each with a different focus:

Your station will start much smaller, and you will have to expand it by building new sections as you need more space.

Most small furniture (outside of the palace deck) will be replaced with buildings, and you won't need as many of them.

Ministries

This update will also add the first two Ministries, administrative departments staffed by citizens and led by the Machiavellian Sera sisters. They will be necessary to maintain control of your empire.

Ministry of Thought

Ministry of Freedom

Story

Other

Note:

I was seriously planning on doing a vote for this patch, but, after looking at the options, I realized that they all fit into one of two categories:

They're a major mechanics change that will need to be redone after this update (like non-placeholder fleet combat, pit fighting, or research),

Or:

They're extensions to the character engine (like the gender overhaul, clothing, or nonhumans), which would be fine, except that if I have to fix the blending on one more eye this month, I'm going to burn it all down and start herding goats.

So democracy is still off. Hopefully, the next update will have choices again.

0.9 Draft Design: Rethinking the Station 0.9 Draft Design: Rethinking the Station 0.9 Draft Design: Rethinking the Station

Comments

Sweet action!

DarkRogue

It's in, for some definition of in. There's furniture and a library of events that affect training, and statuses like devoted and mindbroken can be added through either. The "bondage simulator" mechanic isn't back yet, but it's on my list.

StationmasterDev

I am all about the reduction of micromanaging. There's a difference between being a SM and a complete SM. Complete SM is a full time job and all work and no play makes Jack a dull boy. When's the breaking the slaves in mechanic coming back?

DarkRogue

i am looking forward to the new build system, since i am not a fan of how it is today, i liked it better in SM1 then how it is in SM2. But this idea you have is a good one, let's see if it works as i imagine it...

Bohauo


Related Creators