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Sneak Peek: The Industrial Deck

You will hear the industrial deck before you see it. As the elevator descends into the depths of the station, no feat of engineering could mask the sound of the Imperial Fleet being birthed from its pools.

It is here that the heart of the Empire is laid bare. There is no reason for edifice or propaganda. Nobody in this place is worth indoctrinating. Here, there is only the brutal pragmatism of war and industry. Machines making machines to make money and corpses.

Nestled between them are the few unfortunate enough to dream of the arcade: the denizens of the industrial dairies. Forced to live so that they can be siphoned. Anywhere else, the sound of their wailing would tear at the psyche of any who heard it. Here, though, in the cacophony of the factory, it is indistinguishable from silence.

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Development is going well. This makes three of five decks set up on the art side, and most of the new mechanics (around control and citizen migration, among others) are implemented. The task list is shrinking now.

I am also making some changes to how ships work. In addition to the graphical touch of having them emerge from the pool and fly out of the station, I'm cutting down the number of types and making them more distinct. For example, in addition to basic fleets, there are mass drivers that do more damage, but also reduce population more when attacking. I'm also adding a few late-game ships that are more... Entropic.

As always, thanks to everyone here for bearing with me through a long update. I think this one will be worth it.

Sneak Peek: The Industrial Deck

Comments

Wait until you see the next update.

Lawrence

That is only because he is still developing it. He started from scratch for Stationmaster 2.

Lawrence

I see a lot of potential in this game, and there are several things I hope are implemented and some I really look forward to. Something I hope gets implemented is enemies actually fighting back. Things that I look forward to and hope are brought forward from SM1 are pregnancy and incubation chambers. Also, wondering when you hope to be pushing the next update.

Justin Framstad

Sorry you didn't like the game. I went ahead and refunded your pledge.

StationmasterDev

Stationmaster not fun or worth 1 i want my time back ps he gutted 95 percent of the first cant use laborty cant fight or raid plants pepole get stuck and one sex move missnery take my 5 bunks and this game and go to hell and dont come bake ever

Christian Steadman

Good to see you are still alive and developing... ;-)

Bohauo


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