NokiMo
Haubna
Haubna

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What should I work on?

Comments

How To Add This Pro Version?

Micheal

Yes everything above would be awesome and maybe fire physics with the smoke

Fendo_x32

What about different block shattering types, like splinters for wood, strings for wool, and chunks for snow and dirt?

Raven Weikel

Maybe some kind of glass shattering physics? Such as the ones you see in blender animations would be pretty neat

I use the smoke physics and my low end pc suffers

Wind Physics!!!

i’m unsure how difficult this would be but i would really like to see x86 compatibility. i know i’m a small minority playing on a macbook but after 1.19 got official metal support the game will crash with this mod (unless you force it to run through rosetta instead of native x86)

dderek

Wind physics will probably set this modpack further apart from others. Optimizations couldn’t hurt though…

I would like to see wind physics, that would complement the smoke physics but then again I would also really like to see gravity applied to blocks when they dont meet certain conditions, like if there isnt enough support on a structure it falls apart, so when I set a house on fire it falls apart from structural damage or water physics that have a draining effect, or fire physics that spreads out and grow from the source a couple of times before stopping its spreads from the original source.

I think a cool idea to add would be a new block break style… kinda like the ones we see in blender animations / tear down style of breaking things. So like a controllable pixel by pixel break system which you can also leave at anytime (say half broken) and that would allow the other things you’ve added also work, like smoke and stuff could escape small gaps 😄 No idea if possible but liked the idea 😆

COMESTIC

I feel like some of the random suggestions from discord that aren’t too hard to implement would be good.

Zappr


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