EARLY ACCESS: I QUIT Making Devlogs for a LONG time. Here's what I learned...
Added 2024-04-05 22:39:27 +0000 UTC
For seven months, I completely stopped making devlogs for my game, Samurado.
They just weren't helping us hit our goals, our views tanked, and they took ages to produce. Frustration took over, and I stopped making them altogether.
But guess what? Those devlogs that I hated soon became my favorite content to create, and they were surprisingly easy this time around.
So.. what changed? How did I go from loathing them to loving them?
And how can you avoid the same hurdle?