NokiMo
Sasquatch B Studios
Sasquatch B Studios

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Samurado Updates!

- Companion character

- Finalized the shop (and therefore the full game loop [ie. Go through level, kill enemies, collect currency, die, spend money at shop for permanent upgrades to help you get further.]
- NEW tile art for the level

- About a dozen new breakable objects

- ENVIRONMENTAL HAZARDS [ie. Step on switch (or an enemy steps on it) and it triggers: Spear throws, explosives, lasers. [more to come])


January has been a GREAT month for Samurado Development.

As Nikki and I are both fairly new to game art, it took us a while to settle upon an art style for the levels that we were happy with. Ultimately we decided upon a style similar to Binding of Isaac or Zelda: A Link to the Past, where the walls all point towards the center of the room (which really helped with setting up assets for the hazards.)


Now that the core game loop is finalized (and holy CRAP finishing the 'upgrade' system took months of work I didn't expect) - we can move towards expanding and building more content. And the big one you'll notice here are the environmental hazards. 


Fighting wave upon wave of enemies gets tedious without some sort of break in between. These hazards will not only allow us to make combat in each room more interesting, but it will also allow us to make 'combat free' rooms where all you have to do is SURVIVE an onslaught of traps before moving on (this isn't implemented yet, but will be soon.)


There wer so, so, so, SO many other tiny fixes and improvements (the enemies have health bars now.) that I won't bother listing them, but everything should place nicer now.


I would LOVE to hear your thoughts on the changes! Let me know! Cheers guys


P.S. Hall of Famers, your January build will be uploaded shortly

Comments

Looks great! Love the injured animation too!

Will McPhie


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