NokiMo
Sasquatch B Studios
Sasquatch B Studios

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Day 48: 90 Days to a Full Steam Release

Holy freaking crikey we're already passed the halfway point! Just wanted to give you all a quick progress update since our last update. Since day 22, here are the changes made:

- So first off, you'll notice that we have PROPER levels in there! They're a little barren, but that's okay. Decordations/breakable objects are incoming! Getting the tileset art properly made, and making sure everything fit together properly WITH the procedural level system was the tricky part. Now it's just a matter of building more interesting shaped rooms.

- We have sound FX for (most) actions in the game. (Most were added RIGHT after this clip was taken.)

- We have 2 ranged enemies, and 1 melee enemy fully working (with some possible tweaks needed for navigation.) - but the difficult part about this was the system behind what drives their bahavior.
(If anyone is curious to know...it's a State Machine that's tweaked to have the logic passed in via a ScriptableObject. Just plug them in and they work. Tutorial for that will be sometime in the next few weeks.)

- The player has a health bar.

- Object pooling system.

- A very simple wave system (improvements incoming)

- Various bug fixes

Hope you enjoy the clip! We've got more content coming in the next week for the game, can't wait for you all to see it.

Thank you all again SO much for your support. We could not do this without you guys.

-Brandon & Nikki



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