We'll make a full camera system that includes:
- bias towards the facing direction of our player.
- fast Y damping when falling, slower when not.
- camera bounds
- 3 different cameras:
- an open room camera (that keeps the player centrally locked)|
- a tight corridor camera (that dosn't take vertical movement into account)
- a fixed position camera (that doesn't move at all)
Plus I'll show you how to control the transitions between the cameras themselves.
Hope you enjoy!
YUCHAN
2025-10-12 08:24:00 +0000 UTCGRstory
2024-11-08 07:55:24 +0000 UTCSasquatch B Studios
2024-07-11 00:28:48 +0000 UTCDaniel Esparza
2024-07-10 22:57:18 +0000 UTCSasquatch B Studios
2024-05-21 15:18:59 +0000 UTCwww.3dcad.studio
2024-05-21 14:42:51 +0000 UTCSasquatch B Studios
2024-04-09 22:08:45 +0000 UTCCommandafrosch
2024-04-07 18:17:14 +0000 UTCSasquatch B Studios
2023-09-22 15:42:16 +0000 UTCDani Rathlef
2023-09-22 04:05:00 +0000 UTC