NokiMo
Sasquatch B Studios
Sasquatch B Studios

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UNITY TUTORIAL - Make a Camera System (Like Hollow Knight) using Cinemachine

We'll make a full camera system that includes:

- bias towards the facing direction of our player.
- fast Y damping when falling, slower when not.
- camera bounds


- 3 different cameras:
- an open room camera (that keeps the player centrally locked)|
- a tight corridor camera (that dosn't take vertical movement into account)
- a fixed position camera (that doesn't move at all)

Plus I'll show you how to control the transitions between the cameras themselves.

Hope you enjoy!

UNITY TUTORIAL - Make a Camera System (Like Hollow Knight) using Cinemachine

Comments

Hello, Could I see the source files?

YUCHAN

Hello, I would like to see the project source file. Thank you!

GRstory

yes sir! Can you message me with your github username and I'll get you added as soon as i can, thanks!

Sasquatch B Studios

Hello! I was wondering if I could see the source files for the hollow knight camera video? Thanks!

Daniel Esparza

sent you a message, talk soon!

Sasquatch B Studios

Hi, Would like to access to this project's source files Thank you!

www.3dcad.studio

just replying mostly for my own sake (so i don't think i forgot) - we got this sorted through DMs. Cheers!

Sasquatch B Studios

where to find the source code

Commandafrosch

yes sir! It's the one called "TUT-Cinemachine-Camera-System"

Sasquatch B Studios

Do you have the code for this?

Dani Rathlef


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