NokiMo
HornDog Space
HornDog Space

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Roadmap for February

Comments

Okay, I'll check on the egg-laying scene and see where went wrong.

HornDog Space

idk if u gonna see thi but when u get the egg laying animation there a bug where there is like 2 people overlapping laying egg and also idk how to trigger it more. it seeem u can only do it once?

SweetJP

Of course, this is something I can work on. However, the development schedule for this month is already quite intensive, so I can’t promise it will make it into the next update. Adding creampie-insistent dialogue options will require some system adjustments, as well as new lines for different personalities and MCs. Since there are also other suggestions related to expanding dialogue, I may bundle them together as a set for next month’s poll— or possibly this month’s, if progress goes faster than expected. Thanks again for the suggestion!

HornDog Space

Hey I realize it’s been a minute since this post, but I had a thought and don’t want to lose it by waiting for another. Y’know how before sex npcs have a dialogue about how they are or are not on birth control and you can say you won’t cum inside them or don’t care. And saying you don’t care causes a patience hit if their bars aren’t high enough. And how the dialogue changes based on their different bars ( corruption and the like). would it be possible that after the Cumflation or pregnancy preference get to a certain point it flips, so that they INSIST you cum inside them and get a patience hit if you don’t. This isn’t a big thing as it’s barely more than flavor text but I think it could show the effect your actions are having on them

Xillan Commander

Thanks for the detailed suggestions— I’m really glad you’re enjoying the game’s progression and new additions. Here what’s possible and what’s being considered: A more complete wardrobe system is planned, but it will likely be decided through a future poll. Once implemented, players will need to purchase outfits for NPCs unless the item already exists in their wardrobe. I’m considering two main approaches: The first is adding more dialogue variations for existing interactions, tailored to each MC and NPC personality. This can grow into a large workload, so I’ll likely ask the community via a poll which interactions deserve deeper dialogue first. The second is a more gameplay-driven option: a free-touch mode where players can click or drag different parts of an NPC, with responses depending on mood and affection. This works better for solo interactions and may be limited for things like hugging or hand-holding. Scene-based interactions (like sitting on park benches) are not difficult to add, but I need to finish some core systems first before expanding in that direction. I’ll continue adding more situational dialogue over time and may include these as future poll options. The game currently focuses more on relationship development than traditional quests. There may be small requests in specific contexts (for example, farmhands asking for a raise), but this is an area that needs more design exploration. This will likely be addressed in March, when I run another poll to decide between a new race, a new MC, or additional gameplay systems. If a new race wins, a follow-up poll will determine which one. I'll add more camera angles as one of the options in the next poll. Deepening an MC’s personal storyline will require its own dedicated poll. Each MC has a unique role: Willa with her clinic, Anica and Reefan in college, Nora on the farm So not all gameplay systems can be shared without creating major complexity bottlenecks. And currently, the story and gameplay are focused on the farm, so I can't move on to other MC's story before its completion. Any married NPC or MC will likely need follow-up dialogue and scenes. So this will be a huge development. I'll add this as one of the options in the poll below. About more dialogue for pregnancy-wise: Like the extra interacitonal dialogue, this will also be in the poll soon. Thanks again for taking the time to write such a detailed suggestion. And to summarize what will be added to the next poll. More complete wardrobe system. More interactional dialogues for NPCs and MC. Choose one: (Hug, headpet, belly rub, kiss, extra dialogue during pregnancy.) Marriage feature. (Has its own follow-up dialogue, scene for each personality, and MC... etc.) Scene object interaction, bench, sofa. More camera angles for the sex scenes and interaction.

HornDog Space

This game is fantastic! I'm so happy to see that many things I mentioned before have now been implemented in the game, such as clothing and exhibitionism. These future plans also sound great. However, I still have a few thoughts to share. 1. Now every NPC has nice clothes (I especially love the mother's outfit, it looks gorgeous). I wonder if a more complete wardrobe system could be added. Giving NPCs more clothing options, such as having the protagonist dress them in more revealing outfits, or having them mix and match their own clothes (could the protagonist increase their affinity by giving them clothes, in conjunction with a money system?). 2. The interaction between the protagonist and NPCs is a bit monotonous. Currently, players basically just repeatedly click on the same interaction to increase affinity. Could different interaction methods be unlocked at different stages to increase freshness? Or could more interaction methods be added, such as making some interactions like touching the stomach have multiple reactions? 3. Could some scene interactions be added? For example, park benches, sofas at home, shop counters, etc. This would increase the presence of the environment and allow for special interactions between the character and the environment. (For example, getting a 100% pregnancy-preventing condom from a vending machine) 4. More special dialogues in different situations, such as location and status, special dialogues during pregnancy, and special dialogues in public places. 5. Add some quest-like elements, where NPCs might ask you to do something, which you need to complete to advance the relationship, or trigger special interactions and CGs through quests. It could also interact with the environment. 6. When can a large cat join the game? The addition of a feline would be excellent (like a tiger). I hope she would be a character completely different from other NPCs, extremely strong, even somewhat violent, to reverse the protagonist's path. 7. Can there be more CG angles? The angles that can be adjusted now are still limited. Perhaps more camera perspectives could be added. 8. What if the female protagonist became an NPC? For example, I like the stepmother character the most, so I would hope she has more unique interactions and development paths. Or other characters. 9. Let's discuss a companion system, allowing the protagonist to propose to NPCs. This would trigger new dialogues and interactions. Another crucial element is effective contraception, because it's so easy now. It's so convenient to be told you're pregnant, which feels strange. For example, in the protagonist's family, it might be seen as proof of love at times, but more often it feels like saying, "Mom has a new child, and she's taking away some of your love." Regardless, I'm always looking forward to the next update to the game.

tsofoxside

Hmm, yes! Adding a limiter would definitely make interactions feel more realistic. One idea is to give each NPC a social stamina counter— every interaction would consume a point, and once it’s depleted, they’d respond with something like: “I’m exhausted… If you still have plans, let’s leave it for another day.” The counter would reset at the start of a new day, and NPCs with higher affection would naturally have a higher tolerance before becoming socially exhausted. I’m also considering adding a system where NPC moods are slightly randomized each day to keep interactions feeling fresh. Thanks for the suggestion!

HornDog Space

I felt a need to address something, I had forgotten to mention it awhile back when I first played. But it seems I can get anyone to max stats in basically 30 to 45 mins of gameplay simply by looping dialog on repeat. Real easy like. Especially if i get my energy up real high, i can talk or interact and get anyone where i want them if i figure out exactly what to push, and then loop that for the result non stop. A suggestion, perhaps put a "social exhaust counter" of how much they are willing to interact, perhaps based on there "mood" level. The higher there mood level the more "social counters" they'll give, just to pace it. Or perhaps a separate gauge all together from mood thats unique. Or perhaps make it that you can only ask a specific dialog type of a certain individual so many times before they want to carry on to something else

LoveLies

Cheers!

HornDog Space

I was outside the loop for a while but seeing Haymi return is great

Wiktor616


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