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NekoHole physics and upgraded Battlesys - III

The whole battle system has been reworked to finely use the events' colliders to check if they get hit or not, but there's more!

Bigger objects can now also climb slopes, if they don't get too steep!

Ignore the fact that I'm using endlessly moving rocks for testing purposes, "sticky" objects or objects that can bounce only a set amount of times are already a thing!

NekoHole physics and upgraded Battlesys - III

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