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EN5ider Magazine for D&D
EN5ider Magazine for D&D

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The Ways of Dream and Nightmare

The cleric's Dream Domain grants revelations and forges nightmares into weapons; the sorcerer's Transcendant Soul origin uses the power of dream to slip across planar boundaries; and the wizard's School of Nightmares uses necromancy and illusion to spread fear. Also here, you'll find 7 new eldritch invocations for warlocks, such as Nightmare Mask, Ominous Dreams, and Word of Doom. By Brandes Stoddard; illustrated by Egil Thompson.

The Ways of Dream and Nightmare

Comments

The Dreaming Tide cantrip is uniquely powerful, but its true power only manifests in very specific situations. And those situations are specifically ones in which a Master of Dreams ought to shine. Consider how a GM may plan around this in the future; while sleeping ogres are easy targets, well-stocked war camps may have Alarm spells centered on major tents, or active sentries that are consistently patrolling.

Joey

Coup de gras doesn't exist in 5e. The best a rogue can do is an attack on a sleeping target with advantage which is also an automatic crit if it hits. Massive damage to be sure, but not capable of execution like this cantrip. And to kill something big, the rogue would have to be high level. For instance a 5th level rogue with an 18 dex and a rapier could do 8d6+4 on a hit, or 52 maximum damage. In other words, not enough to kill a sleeping ogre even if he rolled all sixes. A level 1 wizard with 16 int (spell dc 11) could kill an ogre (wis save -2) outright in about 3 minutes.

Prevna

While I see what you're saying and agree that it is uniquely powerful, I politely disagree about it being broken. First of all, a rogue can already "come to a camp and kill everyone" with coup de grace, but both the rogue and the wizard can awaken victims with failed stealth. The wizard is in fact more likely to do so, given that verbal components make noise and killing a creature with this cantrip will take several rounds. Additionally, this spell poses no significant danger to elves or any creature with a Trace-equivalent ability. Such a creature would instantly become aware of a renegade caster and alert the camp. If the renegade caster casts sleep, the elf can still defend their sleeping compatriots.

Josh Gentry

The Dreaming Tide cantrip seems brokenly powerful. I like the flavor of "Damage from this spell does not wake sleeping creatures." but it becomes an unstoppable assassination tool if you can cast unlimited damaging cantrips without waking sleepers. A first level wizard could come to a camp and kill everyone. Maybe if it just didn't wake them right away, so the victim wakes a round later, unaware they took damage but troubled by nightmares.

Prevna


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