Okay, so in news I'm sure you'll be happy to hear, we are almost at the end of the prologue. What this means is that very shortly we'll be moving on from the VN style to an actual RPG, and I thought it might be prudent to talk to you about how the project will be developing over the next few weeks and months.
The first step is to introduce a very limited version of the castle (see WIP above [basement and second floor not pictured]) in order to test basic gameplay and ensure that the features that have been implemented while working on the prologue (player stats, castle stats, inventory, and very limited number of events) are working as intended. During this time the game will be capped at a low number of turns, because otherwise you'd run out of things to do rather quickly.
Once this has been established as a suitable, stable framework, subsequent updates will begin to add more content. This will consist of: more events, new locations in the castle, locations outside the castle, characters, more VN style conversations, adult scenes, and an expanding collection of items. The aim being to spend the next few months and years creating a world full of imaginative locations, interesting characters, and engaging story lines that you'll all want to visit.
Onwards and upwards, as they say.
Fredinator
2016-07-08 19:32:13 +0000 UTC