FINALLY Back...
One of the things you learn when you move up to Maine: We're not like the rest of the Eastern Seaboard of the USA. I mean - yes, we DO have a "Best Buy" electr...
2023-11-02 02:44:07 +0000 UTC View Post
One of the things you learn when you move up to Maine: We're not like the rest of the Eastern Seaboard of the USA. I mean - yes, we DO have a "Best Buy" electr...
2023-11-02 02:44:07 +0000 UTC View PostLast night, we installed the new power supply, only to discover that the motherboard on the main development machine was burnt out, as well.
2023-10-26 23:02:03 +0000 UTC
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Today at 3:00 PM, the power source on our main development machine died. The local Best Buy didn't have a replacement in stock, so we're trying to find a place that can overn...
2023-10-18 23:44:25 +0000 UTC View PostIn next week's update, we will be sharing the last "Closed" Beta of Peace Island for PC - Mac build soon to follow.
Since the previous beta, we have been able to address over...
2023-10-11 23:48:33 +0000 UTC View PostThe list of items required for the public beta has swelled from 88 items overall, to 101. However, we’ve now passed the “half done” mark with 53 items addressed, and 48...
2023-10-05 00:56:31 +0000 UTC View PostDue to recent releases, this is the first public Peace Island update in a while - so I wanted to discuss what recently happened with Unity Technologies. If you are not aware ...
2023-09-28 00:10:49 +0000 UTC View PostSimply put, we need just a few more days - seven, to be exact. I have never believed in “crunch time,” and while I might be able to push myself to do a few extra hours of...
2023-09-09 18:14:51 +0000 UTC View Post- An ideogrammatic language
- Finalizing Alpha interiors
- Reviewing system tweaks
- Sound Effects
- Bug fixes.
All in all, we have 24 remaining issues, ...
2023-09-04 00:17:41 +0000 UTC View PostSo- first: The demo at MEow Cat Cafe went pretty well! My only real complaint was that I was so busy, I never got to spend much time with all of the awesome cats!
We have been late with our update this week, because we've been so busy getting Peace Island in shape for our public demo at the MEow Cat Cafe, in two hours - We'll be posting photos and ne...
2023-08-25 20:33:49 +0000 UTC View PostSorry for the delay - the reason for this will become clear, below.
While I have never been a religious person, there are a few phrases from the texts of various fai...
2023-08-16 00:42:23 +0000 UTC View PostFolks- there was a LOT I wanted to address this evening - but we have to keep it at that, for now: WE BROKE 200 FRAMES PER SECOND IN AN INTERIOR SCENE, AND OVER 100 FRAMES PER SECOND ...
2023-08-10 01:36:19 +0000 UTC View PostFIrst off: an apology. Last week, I said we would be posting a new update on Monday- that was a mistake. Ya see - we’ve been posting on Monday for well over a year no...
2023-08-03 00:30:10 +0000 UTC View PostSorry we’re a day late- yesterday was a scorcher, and our computers shut down for a couple of hours (we don’t have air conditioning.) Laura & I took the afternoon off...
2023-07-28 00:30:48 +0000 UTC View PostSorry we did not update yesterday - Portland had temperatures in the 90’s, and our computers shut down due to overheating.
Those of you who were reading updates ear...
2023-07-18 23:53:22 +0000 UTC View PostI believe we finished the build & upload at around 8:00 PM Sunday night! We sent out a general email to all playtesters right after, but apparently, they all went into sp...
2023-07-10 22:52:13 +0000 UTC View PostI'll also have to say that the majority of dev news will have to wait until then, as well. There were just a few last features we needed to work out:
1: "Failure...
I’m sure that the gamers out there have wondered: “Why do quest-givers in indie open-world games live such static lives?”
For example: the Hearthians in ...
Sorry for being a day late with this update - I’ve been dealing with a bit of insomnia over the past couple of nights.
Firstly - I’ve gone through reports from ou...
2023-06-21 00:02:19 +0000 UTC View PostFirstly: As we mentioned in last week’s update: we have the first “Whitebox” ready - think of it as a variation of “The Construct” from “The Matrix.”
2023-06-12 23:12:08 +0000 UTC
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So - why the delay?
If you will remember, a few updates ago I mentioned that we were in a VERY intense mode of development:
Hey- I'd like to write a lot, but build nights are always busy ones - so many bases to cover! As before - this playtest version is open to Patrons- just drop us a line to let...
2023-05-30 20:17:11 +0000 UTC View PostFirst, the cool stuff: We're finally getting the cats into a proper driving pose, when behind the wheel of a golf cart.
2023-05-16 01:09:12 +0000 UTC
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As we rolled forward with our pre-Beta review, we encountered more inexplicable stuff done a few years ago. To fully explain what was going on, I have to go into a bit of back-end ...
2023-05-09 00:09:32 +0000 UTC View PostI'll be straight-up with ya'll: My attempt at upgrading the project to Unity's URP did not turn out as planned. Despite all of the systems within unity REPORTING that e...
2023-05-03 02:22:25 +0000 UTC View PostSo- around Friday of last week, we began the optimization process for Peace Island. Ya see: we encountered an issue that was causing the frame rates to dip from 20-30 fps, do...
2023-04-25 01:32:32 +0000 UTC View PostThis week, Laura & I finalized the Beta version of the Stat system - and Lance already has most of it implemented. This has undergone a few revisions over the past two years, a...
2023-04-16 02:28:19 +0000 UTC View PostWe've had a few Mandy Moments during the development of Peace Island, so this was nothing new. If you are not aware of what a “Mandy Moment” is, it's when we encoun...
2023-03-30 01:09:30 +0000 UTC View PostThe biggest news this week is that we finally tracked down the causes of a persistent issue with certain rock colliders.
2023-03-21 23:39:57 +0000 UTC
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This update is unfortunately late, due to a blackout that occurred in our neighborhood last night that kept us in the dark for about four hours.
This blackout also pr...
2023-03-16 00:21:30 +0000 UTC View Post