Class and Skill list
Added 2019-09-03 17:44:02 +0000 UTCAs requested by many. I know someone made a google doc but here are the updated numbers (skill levels all at 2nd 20 or 3rd 1 for classes. General skill levels are not updated).
Posting this mostly to provide the texts. I won't update the levels themselves frequently (both because they get mentioned in the chapters and because of possible spoilers - also lazy :P).
Azarinth First Hunter
Vitality +15
Strength +15
Dexterity +15
Intelligence +15
Wisdom +15
Body enhancement magic is improved by 200%
All healing magic skills are improved by 100%
Natural health regeneration increased by 1% per minute
Food, water and sleep needed to sustain yourself is reduced
Skills: Azarinth First Hunter:
Active: Destruction 3rd lvl 1:
Send a destructive pulse of mana into your enemy with every punch or kick. Your Intelligence stat enhances the damage potential.
2nd stage: The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
3rd stage: Due to the healing nature of Destruction it partially ignores protection against Mana intrusion.
Category: Healing
Active: Hunter Recovery 3rd lvl 1:
Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled. The effects on your own body are vastly improved.
2nd stage: Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remain, your Hunter Recovery will restore your body. Lose your head and see for yourself!
3rd stage: You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage.
Category: Healing
Active: State of Azarinth 3rd lvl 1:
Your body glows with the power of Azarinth, increasing your resilience, speed and strength by 55.5% [277.5%].
2nd stage: Your sight, hearing and sense of smell is also affected by State of Azarinth
3rd stage: You are one with State of Azarinth. The skills upkeep has been removed. Instead you may overcharge it with your lifes energy. The amount depends on both skill level and health used.
Category: Aura Body Enhancement
Active: Blink 3rd lvl 1:
Immediately appear at a distant place. Distance based on the level of the skill.
2nd stage: The time between blinks is reduced greatly. No ground contact needed between blinks.
3rd stage: You may set one destination you touch. You may change it every six months. You may travel to said destination once every three days.
Category: Teleportation Magic
Active: Azarinth Hunter Sphere 2nd lvl 20
Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
2nd stage: The Sphere influences the senses of smell, hearing, touch and taste as you will it. Additionally you gain a vague idea of traps and hidden paths inside the sphere.
Category: Aura Perception Aura
Passive: Body of the First Hunter 2nd lvl 20:
Your body was changed by magic. All pain is reduced greatly. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 70% [140%].
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [50%] and your bones are three times as heavy and dense.
Category: Healing
Passive: Azarinth Fighting 2nd lvl 20:
You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 95% [475%] higher.
2nd stage: Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control.
Category: Body Enhancement
Passive: Hunters Sight 2nd lvl 20
Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings to find clues about your preys whereabouts.
2nd stage: Through experience you can feel your preys general state of distress.
Category: Body Enhancement
Passive: Azarinth Perception 2nd lvl 20:
Increases your perception and reflexes while fighting. To keep up with your faster moving body a healer of Azarinth has to control it.
2nd stage: Your perception spikes for two seconds, should you be about to receive a blow that would take 75% or more of your life. This can happen only once per hour.
Category: Body Enhancement
Passive: Azarinth Reversal lvl 2nd lvl 20:
You have learned of Destruction and Reconstruction. Now you will learn of their Reversal.
Upon activation, Destruction will send a part of the struck enemys mana into yourself. No mana will be released on impact, rendering Destructions offensive potential to zero.
Upon activation, Hunter Recovery will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
2nd stage: You may have both aspects activated at the same time.
Category: Body Enhancement
Inheritor of Eternal Ash
Vitality +30
Strength + 10
Dexterity + 5
Intelligence +15
Wisdom +15
Body enhancement magic is improved by 200%
All fighting styles using hand to hand combat are more refined
Your control over ash is enhanced greatly
Skills: Inheritor of Eternal Ash:
Active: Veil of Ash 3rd lvl 1
A thin mist of ash forms around you to both protect you and attack nearby enemies. You are in full control. The veil increases your resilience by 80.5% [402.5%]
2nd stage: The strength of your Resistance skills also benefit from the Veil of Ash.
3rd stage: The density of your Veil of Ash increases, now affected by your Ash and Ember Manipulation. Increases the defensive capabilities of all ash and ember you control.
Category: Body Enhancement Ashen magic
Active: Form of Ash and Ember 2nd lvl 20:
Ember glows within you raising your resilience, speed, strength and dexterity by 55% [275%].
2nd stage: The longer you fight while in the Form of Ash and Ember, the deeper it roots. Each minute of fighting adds 15% more power to the skill with a maximum of 150%.
Category: Aura Body Enhancement
Active: Ash Creation 3rd lvl 1
Create ash in a certain radius around you. It can be used as a surge to blind or as a shroud to hide.
2nd stage: You can control the density of the ash to an extent.
3rd stage: You have proven your dedication. Ash swirls to aid and destroy at your whims.
Category: Ashen Magic
Active: Embered Body Heat 2nd lvl 20
Regulate the heat in your body to protect yourself against harsh climates or even blend in with your environment.
2nd stage: The embers run deep. Your blood boils and the ash around you singes, should you will it.
Category: Body Enhancement Ashen Magic
Active: Wave of Ember 2nd lvl 20
Burn the inside of whatever your body hits with a surge of heat and embers.
2nd stage: The flame burns on. Targets hit will have fire burning through them. Time and consecutive attacks will increase the effect.
Category: Ashen magic
Passive: Ash and Ember Manipulation 3rd lvl 1:
Your control over Ash and Ember increases dramatically. Bend it to your wishes and shroud the path before you.
2nd stage: Ash and Ember have become your ally. Your control increases greatly.
3rd stage: You have proven to be a master of ash and ember. The elements themselves become an extension of your body, an extension of your will, for as long as they stay in physical contact with you.
Category: Ashen magic
Passive: Ashen Wings 2nd lvl 20
Your understanding of ash allows you to form wings from ash and ember. Strike your enemies from above and close the distance to deliver your wrath.
2nd stage: Your wings become more dense and tangible, able to help you defend and attack.
Category: Body Enhancement Ashen Magic
Passive: Eyes of Ash lvl 2nd lvl 20:
Increases your perception by 50% [250%] when fighting without a weapon.
2nd stage: Effects apply with weapons as well. Opportunity calls, you notice possible critical weak points on enemies with more ease.
Category: Body Enhancement Ashen magic
Passive: Body of Ash 2nd lvl 20:
Increases your reflexes and speed by 50% [250%] when fighting without a weapon.
2nd stage: Effects apply with weapons as well. Your instincts sharpen and your ability to avoid damage to your vitals when dodging increases.
Category: Body Enhancement Ashen magic
Passive: Ashen Warrior 2nd lvl 20:
You are familiar with the fighting style of Ash. Damage inflicted with your own body and while shrouded in Ash is 70% [350%] higher.
2nd stage: Shroud your weapons in ash to produce various effects. Shrouded weapons deal additional damage. Affected by Ash and Ember Manipulation.
Category: Body Enhancement
General skills
Elos Standard language - lvl 6
You can speak and read the Standard language of Elos
Identify - lvl 7
You can grasp general information from someone or something.
Meditation 2nd lvl 18
While in the state of meditation you cannot move. Your mana and stamina regeneration is increased by a factor of 414%. The factor is improved upon leveling up the skill.
2nd stage: Your familiarity with Meditation lets you move slowly while the skill is active
Poison Resistance 2nd lvl 1
You are a target of assassins or not very good at distinguishing berries. Surviving either of those you have developed a general resistance to poisons.
2nd stage: Either you need better guards or you need to stop eating everything you see. Experience has granted you an ability to sense poison. Additionally its spread throughout your body is slower, reducing its effects.
Heat Resistance 2nd lvl 3
Ignoring the warnings of your parents and friends, you refuse to not stand in fire. This skill will help lessen the damage and pain a little.
2nd stage: Youve been burnt and melted again and again. Through extreme exposure, your skin, muscles and bones become much harder to burn and melt.
Pain Tolerance 2nd lvl 4
Being a bit of a masochist, you have learned to ignore some of the pain. No, only physical pain. Youre feeling a little more numb towards pain but careful...the damage is still being done!
2nd stage: Youve been through more pain than most others. You are now able to completely turn off your perception of pain. Be wary as there is a reason pain exists.
Mental Resistance 2nd lvl 10
You are more adept at resisting and detecting attacks to your mind.
2nd stage: Your mind is nearly impenetrable. Attacks on your mind will be partially reflected, causing harm to the attacker.
Fear Resistance lvl 2
You have overcome something truly terrifying to you. Your ability to deal with non magical fear is increased.
Water Resistance 2nd lvl 1
In your days you have learned many things. One of them is that water pressure is not a joke. This Resistance helps a little with reducing the damage.
2nd stage: Youve taken so much damage from water based attacks it might be good to check if youre not actually on fire. Getting more used to it your body and armor magically redirects the pressure to lessen the burden on you.
Wind Resistance 2nd lvl 1
The ever elusive magic of Wind can cut from any side. You have learned that it mightve been a good idea to become a Void mage. This skill helps you resist the power of wind a little more.
2nd stage: The mana flow inside of you has acclimated itself to the air around you, making you more aerodynamic.
Lightning Resistance 2nd lvl 5
Either in a storm or fighting a ferocious beast blessed by lightning you have resisted. This skill will help further with your endeavors.
2nd stage: You are so familiar with Lightning that your body can transform a fraction of the energy into Mana and Stamina.
Ice Resistance 2nd lvl 1
You have endured the biting cold of ice and lived to tell the tale. One of the deadliest climates and magics will now be less dangerous to you with this skill.
2nd stage: Freezing temperatures no longer affect your body. It is not advised to jump in front of flying ice lances or to anger the spirits.
Crystal Resistance lvl 6
Crystals arent just shiny decorations to old ruins and caves. You have learned that the arcane scholars have found ways to turn the beautiful natural phenomenon into something quite more deadly. Less deadly to you with this skill.
Earth Magic Resistance 2nd lvl 1
The earth trembles as arcane beings bend its nature to their will. You have found stone and earth to be a worthwhile opponent yet stood unmoving in its destructive path. This skill will help you negate more of its damage.
2nd stage: Your skin and bones harden, adapting more and more to the element that threatened your life again and again.
Arcane Magic Resistance 2nd lvl 2
Wielding the true arcane is a rare and powerful talent only accessible to few. The raw energies tear at not just flesh and bone but at the magical structure and minds of whomever faces them. Its red glow turns purple the more refined it is. This skill shall help you counter masters of the arcane.
2nd stage: Your flow of mana has been ruptured many times by the raw form of magic, making it substantially more resistant to both adept mages and natural occurrences of the true arcane.
Corrosion Resistance 2nd lvl 1
Many substances can be corrosive. Even the strongest stone will be cut through by the right combination of chemicals. You have been exposed to more corrosion than many others and with this skill your resistance to many substances will be heightened.
2nd stage: Your insatiable need to melt and dissolve your body has changed its structure significantly. Your very cells have become more resistant to change and imbalance.
Light Magic Resistance lvl 5
The power of the sun harnessed and enhanced by magic. You have experienced the burning heat of light and pushed ahead. This skill will help you be more resistant.
Mist Magic Resistance 2nd lvl 1
Mist magic is a rare talent, found in students of the arcane adept in both wind and water magic. It is an elusive power, difficult to wield yet ultimately destructive and impossible to avoid. You have faced it and lived. This skill will help you do so again.
2nd stage: Through increasing exposure you have learned to stop the elusive mist from passing through you.
Curse Resistance 2nd lvl 2
Curses are seldom cast and even more seldom survived. You are one of few individuals to tell the tale. Not a pleasant one to be sure but with this skill you might be able to survive it again should the need arise.
2nd stage: The duration of curse effects is halved.
Mana Drain Resistance 2nd lvl 1
Rare foes will have the ability to drain your mana. Either for their own use or simply to weaken you. Having encountered one such being, you have learned of its destructive effect. This skill will help you reduce the effect any mana draining abilities will have on you.
2nd stage: Your mana is bound to you, making it harder for anybody to drain it from you. In addition the mana removed from you damages the enemy, should they desire to use it for themselves. The damaging effect increases with every point of mana lost.
Health Drain Resistance 2nd lvl 1
Some creatures have the ability to drain your health. You have been subjected to such a spell and have endured. This skill will help you endure more easily and turn the tables on your enemies.
2nd stage: Your health is yours, with each point lost it will become more difficult to steal from you what is yours alone.
Blast Resistance 2nd lvl 1
Explosions can be an unpredictable and chaotic thing. You have survived quite an impressive one to get this skill. It will help you negate the damage ever so slightly for the next time you chose to stand in one.
2nd stage: Despite common sense, you just keep on doing it. Either you should start reading safety manuals or embrace that you are a true explosion elemental. Your organs, bones, muscles and your skin become partially shock absorbent. Please stop.
Dark Magic Resistance lvl 1
You have stood against a being of true darkness. Its magic was not able to pierce your defenses and you stand to tell the tale. This skill will help you repeat such actions.
Blood Magic Resistance lvl 8
The arts of blood manipulation can be deceptive and dangerous to both ally and foe. You have stood against the old magic and lived. Next time your chance of survival will be even higher.
Void Magic Resistance lvl 7
The mystical magic usually used to enchant high level items applied as a form of combat magic. Its as deadly as it is silent. How exactly you survived is unclear, perhaps the caster willed it so. Next time it might work against a true enemy as well.
Silver Magic Resistance lvl 1
A rare magic to be sure and just as deadly. Not quite corrosion or poison, silver magic can be devious, its effects complex. You have survived and are one of few who have been exposed and lived.
Blood Manipulation Resistance lvl 1
A rare gift similar to poisons having an effect with dangerous results. Your blood was tampered with through magic but you have survived, making it harder for the next attempt by your enemy.
Wood Magic Resistance lvl 1
A connection made from a mage to nature allowed for this talent to take root. Facing the force of nature you grow more accustomed to its effects, your body more resilient to the magic of the forest.
Dust Magic Resistance lvl 1
Dangerous and elusive magic answering to few who seek its complexity, understand its beauty. You have faced a mage of dust and lived, preparing you for the next confrontation, should it come to pass.
Veteran - lvl 4
You have experienced the shouts and spells of beings completely out of your range of imagination. You will not survive but at least you wont be completely immobilized while you get eaten. Good luck warrior.
Heavy Archery lvl 4
You have proven to be capable with a heavy bow, hitting your targets with destructive precision. This skill will improve upon your capabilities, making the bow just a little easier to handle, its impact just a little higher.
Harmony of the Drowned lvl 1
You have been submerged in liquid for longer than you shouldve survived. You crave to become a creature of the deep and have proven that you will go any lengths to achieve that. While your biology doesnt strictly allow for gills, magic has its ways. You can stay submerged in liquid for much longer.
Comments
Looking at the added stats for each class, if she were to slavishly follow them as a guide for how to assign her points, the proportions would be : Vitality: 9 Strength: 5 Dexterity: 4 Intelligence: 6 Wisdom: 6 With Endurance thrown in as however much she needs to last through her fights, which seems good enough at 400, especially after the Ashen Warrior third tier. As her stats stand as of chapter 296, most of her next 500 points would need to go into Vitality, with some spread around into Strength, Dexterity, and Intelligence to catch them all up with Wisdom, give or take. I didn't actually do the full math. I'm not saying she should actually do it that way, just an observation.
Jonathan
2019-09-08 04:39:33 +0000 UTCWow this is amazing thank you!!!
2019-09-05 18:33:37 +0000 UTCShe can't really use them in combat and it doesn't help that she doesn't really do anything to train either of them. Also betting that magical xp buff from Blue Grass doesn't help since neither Skill is body/magic based, same with Harmony of the Drowned.
Atlas Dwarf
2019-09-05 17:56:02 +0000 UTCHas it ever been explained why some general skills take so long to level? Identify and Elos Standard Language are the ones I'm thinking about in particular, because it seems to me like those two should be way higher than they are.
BigBuckler
2019-09-05 16:08:27 +0000 UTCIn my opnion ashen warrior is more useful at 280. More damage and fighting power. Wings are more utility
levon
2019-09-05 08:01:53 +0000 UTCNo I do. That's the problem. I'm a little ahead. Especially for 2$ patrons.
G. Harthane
2019-09-04 11:04:20 +0000 UTCI really hope she upgrades her ashen wings for her next 3rd tier skill. She uses that skill both in and out of battle and I think there could be a lot of interesting ways to make her wings stronger.
2019-09-04 01:20:33 +0000 UTCBoth Wave of Ember and Destruction scales with Int (it says so explicitely in Destruction tooltips)
Arkeus
2019-09-03 21:02:34 +0000 UTCIt's Form of Ember and Ash that was
Arkeus
2019-09-03 21:01:31 +0000 UTCWhat bothers me most with her skills is that Destruction scales from the physical power behind the blow, but Wave of Ember is just static. Of course it stacks but it creates a difference in areas she should focus on. That and other 2nd tier passives in the Ash class extend capability to weapons, which she can't use her Azarinth skills with, and I'd be surprised and disappointed maybe if that ever changed. Her Azarinth class seems so core to her, and her Ash class has developed some contradictions to it. So with her Ash class I'm actually most interested in the skill she wants to drop, the Embered Body Heat. I feel like there's a ton of potential there, not to mention how useful it already is in the niche of her defenses against elements, it could actually boost her offensive power significantly in the future and mesh well with Azarinth even if it doesn't scale with Destruction. I mean body manipulation in her element? Isn't that exactly what she wants? Edit: So while in the tooltip above it just says Destruction scales from Int, in some other tooltips it's stated "The stronger the physical force, the higher the damage caused." Gone over in my reply below. Can we get a clarification one way or the other? I'd like to think it scales from both, but if not the case I'll feel better about the mesh between her classes, even if it isn't as cool. :) Misconception might be why some people want to focus Strength.
Rip Woodham
2019-09-03 20:57:32 +0000 UTCWave of Ember is still listed as been in the second tier. Unless I am miss-remembering, it was upgraded to third at 260?
payforthat
2019-09-03 20:52:26 +0000 UTCIt's always seemed to me like the stats she gets on receiving a class change are indicators of how she should invest her stats to maximize the class. But of course it's the differences that can lead to diversions in class options at upgrade time.
Rip Woodham
2019-09-03 20:50:21 +0000 UTCAgreed
J H
2019-09-03 20:02:46 +0000 UTCi just read through the active skills and think that by now Azarinth reversal is becoming kinda useless. The mana drain is kinda gimmicky and hardly ever used while the reversed heal is not really that strong. I think it’s a skill meant for a more heal focused character. It might get a good evolution, but depending on what kind of skills show up, I would think about replacing it.
2019-09-03 19:38:47 +0000 UTCIt's just spatial perception? It's got great utility but it's 3rd tier would be more perception I imagine and her weakest aspect seems to be attack power. The 3rd tier options for passives could be really interesting so I'm personally hoping for something there ... Azarinth Fighting could give some sort of intuitive prediction and Azarinth Reversal is unique and could be interesting too. Body of the First hunter is similar to State of Azarinth by empowering her body... the active skills are cool but those passive skills are more appealing than spatial perception imo.
2019-09-03 19:28:13 +0000 UTCHmm by looking at the stats the classes give it seems that Vitality is her most important stat followed by Wisdom and Int.
fuble878
2019-09-03 18:53:56 +0000 UTCReally hope she chooses to upgrade Azarinth Hunter Sphere at 280. It's so OP already and should get even better at the third tier.
2019-09-03 18:35:12 +0000 UTCThanks! I was just thinking yesterday how much I wished you'd keep a google doc or something for us. I think I found the one you mentioned but it didn't have descriptions, and with all the skills they're certainly hard to keep up with and put to name! What we really need is a wiki though. Oh well. I mean..... THANKS! :-D Edit: Oh but hmmmm..... that's reeally outdated! Don't tell me the author doesn't keep a list for himself? Author!!!! :-)
Rip Woodham
2019-09-03 18:31:17 +0000 UTC